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Description (in English)

Byderhand is a collaborative project (projectleader Franci Greyling) that creates locative narratives, using poems in Afrikaans at various locations in South-Africa.

Description (in original language)

Byderhand is 'n eksperimentele ruimte vir skep, skryf en lees in nuwe kontekste met besondere fokus op plekspesfieke digitale literatuur.

(Byderhand website)

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By Hannah Ackermans, 5 February, 2021
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Thinking about the ways in which critical infrastructure studies can allow us to engage in antiracism critiques and practices, Ryan Ikeda provocatively challenges the electronic literature community to address some of the symbolic and material structures that he argues uphold the field. To this end, Ikeda positions elit infrastructure as dynamic and generative sites of cultural activity, and attends, in particular to the ELMCIP Knowledge Base, recent ebr discourses on decolonization, ELO fellowships, and literary historical genealogies, to examine how each constructs, affirms, racializes and extends power, privilege, and status to its members.

DOI
10.7273/cctw-4415
By Hannah Ackermans, 5 February, 2021
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Abstract (in English)

How do we think about things — like electronic literature — that combine the operational aspects of computing systems with the affective and representational aspects of the arts? We could view them through the frameworks of computer science, the literary arts, or critical interpretation. These can all be valuable. But they are all, inevitably, partial. Wardrip-Fruin proposes that digital humanities frameworks can provide a way of thinking about the dual elements of electronic literature simultaneously. Here he provides a case study: a strand of research that is both in computational approaches to social simulation and in the creation of works that build upon, and guide the development of, these simulations. He discusses the digital humanities concepts of operational logics and playable models that help him and his collaborators understand their work as they carry it out.

DOI
10.7273/ggst-c160
By Hannah Ackermans, 5 February, 2021
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Discussing the works of three digital creative practitioners working in Ireland, Anne Karhio situates Ireland itself as a case study for demonstrating the ways in which electronic literature as a seemingly global and transnational practice can confront the complexly situated realities of everyday embodiment, technological materiality, and politicization of national borders. She thus recommends electronic literature be seen as more crucial part of digital arts and humanities research in Ireland and elsewhere.

(ebr)

DOI
10.7273/z9s9-bd83
By Hannah Ackermans, 5 February, 2021
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As the present gathering introduces Electronic Literature into the Digital Humanities, the DH at Berkeley Program brings the Arts/Humanities into Science, Technology, Engineering and Mathematics: turning STEM into STEAM.

(abstract ebr)

DOI
10.7273/y68f-7313