weaving

Description (in English)

A new installation for the Arts Festival for the 2017 Electronic Literature Organization conference that speaks to the translation of player story into a visual narrative in a tangible artifact. The installation “Loominary” invites the reader to interact with a text-based Twine game through a digitally augmented physical tabletop loom. “Loominary” was created as a reaction to the impermanent nature of player’s choices in games. Player choice is the basis for interaction and the decisions made are the building blocks for stories players retell about their experience with the game. These player narratives are frequently more interesting and important to the player than the story created by the designers. While players create their own narratives, their choices are rarely captured by the game in a form that exists beyond the end of play, and instead rely on the player to memorize or capture the details of their choices. With “Loominary”, each choice in the game is color-coded and the player makes their choices by weaving with the appropriate color on the loom. Throughout play, the player’s choices are translated into a visual and tangible narrative artifact that can be worn as a scarf when the game is completed. Every scarf is unique to each player’s set of choices, and can be used as a way to visualize and remember their decisions within the game.

Presentation format: The setup includes a Raspberry Pi, a monitor, and a 13” wide x 18.5” long loom and base for stability. Optimal format would be the loom in front of a large desktop monitor. Ideally the monitor should be large enough to read from a small distance given the loom’s size. Alternatively, the loom to the side of the monitor could also work. Materials and Equipment: Request an HDMI-capable monitor. Technical notes: The user interacts with the work by weaving on the loom. Tools for weaving, yarn, and all electronics will be provided, except for the monitor.

(Source: ELO 2017: Book of Abstracts and Catalogs)

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Loominary
Multimedia
Description (in English)

Web Warp & Weft was created with the support of East Midlands Arts and the backing of the trAce Online Writing Centre at Nottingham Trent University.

This project aimed to explore the ways in which women and men have woven their own stories with yarn and thread, with rugs and quilts and textiles. The website was designed to thread the ideas together and work the threads [stories] into a hypertext with pictures, sound and animation, to create a bigger picture, an overall story.

The project was based in Nottingham, which has a particularly notable history of textile creation, including frame-knitting, lacemaking, and more contemporary manufacturing processes.

There are surprising and unusual resonances within the creation of what might on the surface seem very different products: both are concerned with frames, print, pattern, layers, colour, nomenclature, technology, narratives, commerce, leisure and much more. The Luddites in Nottinghamshire in the early 19th century rendered stocking-frames unusable as a protest about the terrible treatment of the workers. The industry then was in a difficult state, as it is now. The word "Luddite" has now moved from the textile to the computer industry, becoming a term to describe all those opposed to progress in computer and machine technologies. And most recently the fall of the dot.coms has mirrored the fall of the textile industries...

Web Warp & Weft also features a collaboration between Helen Whitehead and East Midlands-based poets Joyce Lambert and Jeremy Duffield, weaving their words into the bright colours of the web.

(Source: Helen Whitehead, http://webwarpweft.com/)

This is a lovingly researched homage to the Luddites, a group of artisanal English textile workers who fought back against the industrialization of their craft. A substantial hypertext poem, it is woven from documentary information on the Luddites, excerpts from their writings and stories, HTML, Java applets, JavaScript, history, myth, and Whitehead’s vision to lend it coherence. There is so much to learn, discover, enjoy in this piece and several ways to explore it in a carefully crafted interface.

(Source: Leonardo Flores, I ♥ E-Poetry)

Description in original language
I ♥ E-Poetry entry
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