spatial narrative

By Scott Rettberg, 27 April, 2015
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Abstract (in English)

By the turn of the millennium hypertext fiction was no longer the predominant form of digital writing produced by authors of electronic literature. In recent years, electronic poetry is more often produced than hypertext fiction, and rich multimedia largely predominates over text. Yet some notable exceptions, such as Judd Morrissey’s database narrative The Last Performance (2007), and Paul La Farge’s Luminous Airplanes (2011) are continuing to push the hypertext novel in some new directions. If hypertext per se is no longer predominant, many aspects of hypertext fiction, such as trigger actions that extend narrative texts and texts that integrate elements of spatial navigation, are increasingly integrated into newer forms such as locative narrative and virtual reality narratives.

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Description (in English)

TILT is database movie inspired by the pinball game in Robert Coover’s famous short story, The Babysitter. An abstraction of the traditional arcade game, TILT uses the random kinetics of a ball in a bounded area to organize its narrative, which is spatial rather than temporal.

Description (in English)

"Inside Blackwell Mansion" is a historical-fiction digital narrative based on the life story of Sarah Pardee Winchester, the eccentric "haunted" widow of the heir to the Winchester Repeating Arms fortune. On advice from a psychic, Sarah Winchester built a sprawling mansion in San Jose, California, allegedly to avoid the vengeful spirits of the countless many who had been killed by the Winchester rifle. Building went on continuously for 38 years, without plan, and often without apparent purpose, until her death in 1922. Sarah Winchester's story is especially interesting, because it can be considered on so many different levels: spiritualism, skepticism, mythology, tourism, and feminism.

"Inside Blackwell Mansion" is a graphics-intensive, interactive application utilizing QuickTime VR, audio, and 3D graphics to unfold its narrative. The reader navigates through the mansion-museum of the late Abra Blackwell, accompanied by a tour group that serves as a multivoice narrator. The reader interacts with narrative-yielding elements in the house, such as books, furniture, or pictures, to gain insights into the many sides of the inscrutable Abra Blackwell. The reader's spatial progression through the mansion mirrors his or her attempt to gain access to the lost memories and hidden thoughts of Abra Blackwell.

(Source: DAC 1999 Artist's description)