Little Red Riding Hood

By Lene Tøftestuen, 26 May, 2021
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Abstract (in English)

Today, Digital technology not only helps its users in every walk of life to address human limitations but also to control and direct their ideologies. Hence, the novel concept of advanced Transhumanism is prevalent. This Study seeks to explore the possibilities of conducting research in the field of Human Language and Digital Technology amidst related fields. The article presents theoretical concepts and methodological tools from multimodal analysis that allow the readers to gain new insights into the study of electronic literature and the difference between a monomodal and multimodal children literature. The data for this article comes from Grimm brothers’ transcribed tale named “Little Red Riding Hood” directly from fairy tale narrated by their villagers and the digital novel “red riding hood” from the 1st Collection of Electronic Literature. The discussion and analysis part of the project explains how various modes can be used to convey the underlying meanings clearly and create a single masterpiece which is suggested as a new form of literature.Since the definition of literature does not match with this innovative form, the article suggests that it should be revised again, which says that literature is anything written, in an artistic form of human expressions in an organized manner. But, as far as a multimodal piece of work is concerned, it is a combination of distinct (mono)modal structures such as sounds, visual images, spatial and textual evidence. These all modes are shown in red riding hood specifically and the other literary works in the 1st Collection of Electronic Literature in general.Since, in Pakistan, the investigations in this field are rare so it provides the basis for future studies in the field of human language and digital technology and other above mentioned related areas. Also, this research can open up new ways for immersive literacy and for the researchers to focus on the innovative immersive literacy, its need, impacts, social consequences, and other possible transformations it requires for the born-digital generation.

(Source: authors' own abstract)

Description (in English)

This cute interactive story offers a reimagining of “Little Red Riding Hood.” Designed to appeal to literate and preliterate audiences (as young as two years old), the game offers twelve exploratory animated scene peppered with hidden mini games. The work uses touch and tilt to allow the interactor to discover the story while engaging the affordances of mobile devices. Interactors are free to explore the tale at their own pace, as the wolf stalks over to granny’s house. However, created for even the youngest of audiences, the wolf merely shoves granny into a closet, rather than eating her. Rendered in white, black, and grey (with a hint of red), this app’s aesthetic draws upon the style of Japanese anime and contemporary animation. Backed by an immersive soundtrack, the piece offers a delightfully modern retelling of this classic tale.

(Source: Description from ELO 2017: Book of Abstracts and Catalogs)

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Description (in English)

Leishman's playful retelling of the Little Red Riding Hood fairy tale makes use of comic book vernacular, limited forms of explorative interaction, optional narrative paths, and a jazzy soundtrack. RedRidinghood is the type of Flash piece that suggests the potential for complex forms of interactive storytelling without typographic text.

(Source: Electronic Literature Collection, Vol. 1)

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Technical notes

To hear the sound, turn on the computer's speakers or plug in headphones. Move the mouse over and click active areas to interact with the environment.