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Published on the Web (online journal)
Locust Temporis is a journey through time and imagination. An ebook-game set in contemporary France, where a couple of young students is struggling with an archaeological able to change their lives and to move them to places and times quite unexpected. [Source: http://www.quintadicopertina.com/index.php?option=com_content&view=arti… ]
Wander (Wun¦der) verb 1. [with adverbial of direction] walk or move in a leisurely or aimless way: I wandered through the narrow streets, [with object] travel aimlessly through or over (an area): he found her wandering the streets, (of a road or river) meander. 2. move slowly away from a fixed point or place: please don't wander off againfigurative his attention had wandered. 3. be unfaithful to one's regular sexual partner. noun an act or instance of wandering: she'd go on wanders like that in her nightgown. Wanderkammer (Wun¦der|kam¦mer) noun (plural Wanderkammern)1. a web-based collection of hyperlinked quotations from curious and rare writings on the topic of wandering. 2. a walk through texts.

My first web art writing project, based on two zines created during the Telling Stories, Telling Tales visual arts thematic residency held at The Banff Centre in 1995.
Welcome to my mini web para-site, devoted thus far to fishes and flying things, as they whir and flop in the night, in the spirit of desire in descriptive narrative.
In her hand she held her breath.

This piece was created for Netscape 1.1 in 1995. The code has not changed since, as far as I can remember. It mostly still works except there were some LOW SRC animations that no longer function.
The novel is part of Koch Polistorie, the first proposed by Quintadicopertina fiction series, which includes interactive stories: "If the novel is a dark liquid held up well in a bottle that gives it shape, polistoria the bottle falls and spills the liquid into a labyrinth of plots, actions and links. " [Taken from http://www.libriconsigliati.it/verra-h-p-e-avra-i-tuoi-occhi-di-antonio… ]
You choose. "Who killed David Crane?" is a different way to read a novel, the story changes depending on the decisions you make, leading you in new and unexpected end. Not just a novel, much more than a game. [Taken from http://www.quintadicopertina.com/index.php?option=com_content&view=arti… ]
This poem is a celebration of Nick Montfort’s “Taroko Gorge” and the more than 20 remixes made from its source code, leading to what I consider the beginning of a new born-digital poetic form. What Montfort has created with this poem generator is a way to find patterns in endless permutation of limited elements. But the poem is not in the endlessly looping textual output it produces, which is merely a temporary, ever-changing expression of an idea. The poem is in the moment a human intelligence reads that output, for however long necessary, and realizes what the poet wanted to express with those output patterns. The poem is in the pattern, teased out through the manipulation of variables and endless tweaks to the code to get this darned engine to produce something that roughly gestures towards what the poets wish to express. (Source: Leonardo Flores, I ♥ E-Poetry)

Fleshis.tics” gives voice to bodies enmeshed with digitality, through writing, and imagery. One strategy is by visually conveying this notion through a simple animated GIF called “fdrop,” , which imbues the word with a three dimensional fluidity and embodiment beyond the visible abstraction of traditional writing. The lines of verse belonging to each cybernetically embodied female voice are a poetic expression reminiscent of Donna Haraway’s “Cyborg Manifesto” and N. Katherine Hayles’ “How We Became Posthuman.” (Source: Leonardo Flores, I ♥ E-Poetry)

This poem is the result of two creative collaborations: Max Dunlop’s poem “orbital: a postcard to space travel” and Neil Jenkins’ generative engine that creates an entirely different experience of the work. A conceptual link is that of human communication across space. The idea of a postcard is very tied to travel, since they can be sent through a postal service anywhere on the planet to a physical address. This paper-based model of human communication doesn’t work well when people leave the planet, requiring technologies that work with electronic signals. During a time of digital networks, packets are still being sent from one address to another, but they are digital sequences sent to numerical IP addresses, translated into more natural language by DNS servers. (Source: Leonardo Flores, I ♥ E-Poetry)
