Published on the Web (individual site)

Description (in English)

“Still I Rise: Remix” is a visual, lyrical, digital interactive fight song for civic action for the #BlackLivesMatter social justice and social change movement. Created during and by the stressors intensified from the global pandemic, this JavaScript interactive poetry remix embraces the digital activism made exponential during the pandemic through the platformization of counternarratives. The remix blends multiple digital mediums with cultural artifacts of the past and present to weave together a rhetorical and semiotic interactive experience that enlightens society and uplifts the human spirit. Through multimodality and intertextuality, “Still I Rise: Remix” exploits the aesthetics of the digital interactive experience through multiple artistic forms of expression, including code, video, audio, and hypertext. This COVID E-Lit interactive exhibition is a multimodal expression and declarative statement for the #BlackLivesMatter movement which embodies the spirit of change, inclusion, and social justice. “The medium is the message.” Experience “Still I Rise: Remix.”

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The main page of "Still I Rise"
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Hovering over text in "Still I Rise" highlights it in red
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Still I Rise emoji page
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Still I Rise emoji page reveals text when hovering on an emoji
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Description (in English)

In every step of this interactive game-poem find the point-and-click trigger, to make the dialogue evolve. The game consists of approximately forty screens/events, which you may read or explore until you get to the end. Some times you may be asked to write down an intimate thought. All answers typed and submitted by players are collected to create a collective think-tank of the overall game experience.

The proposed work is an ode to the struggles of human communication. It reflects on the hardships of unfortunate dialogues, the splendor of reaching to the other side, the rise and fall of human connectedness, the agonies of stray meanings and words. Expressed through the poetics of weather phenomena, this conceptually driven interactive work represents the mental landscape between two lovers, a parallel metaphor for the contemporary digitally mediated condition. Early cyberspatial theories referred to an erotic ontology of digital experience. Michael Heim described the platonic dimensions of an augmented Eros. Roland Barthes on the other hand described language as the skin with which we struggle to touch the 'other'. In this game-poem, senses, meanings and ideas appear to be all permeated by the ‘spell’ of technology, a rhetorical as well as an erotic act of mediation through different worlds. The reader/player is asked to become part of the dipole, to meander through poetic texts and tormented emotions, at times linear, other times bifurcating, while exploring a dialogue ‘atmosphere’ inspired by visual poetry. Endeavoring to reach the 'other side' through the use of spoken language, this piece of work is an affective journey to the tempests of a fallen dialogue.

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Illustration from the poem with text from it
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An example of text featured in the poem, repeating "sea of words" over and over
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The illustration from the first image without text
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An illustration of the piece and its topic, "(dis)connected"
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Description (in English)

Big Data is a term used to describe, in general, the gathering of vast amounts of digital information and its subsequent processing, through sophisticated computational techniques, with the purpose of obtaining knowledge. In the case of Big Data, the poem, the term refers to the massive collection of personal information communicated online and its processing for commercial purposes, especially for-profit endeavors related to a persuasion achieved through the detailed knowledge of individuals, a persuasion aimed to be invisible. The poem is not situated in the present but in the near future, when the collection of personal information will be achieved by individual activities online, by the contributions carried out by other people and by sensors that are part of the Internet of things. The personal data, aggregated, will be processed at very high speeds with the assistance of artificial intelligence. The combination between the massive collection of personal data and its subsequent statistical processing, with that emphasis on inferential statistics to achieve persuasive objectives, will lead to a terrible reality. In general, the logic of statistics will be used to define human existence individually and socially in a deterministic way. Big Data's resulting knowledge, the poem suggests, is equivalent to the omniscience generally attributed to deities.

While the advertising industry heralds the use of digital communication technologies as a form of individual empowerment and self-efficacy, people’s interactions with their devices are proving to also have significant negative effects on society. The poem is situated in the near future, when the collection of personal information will be achieved by individual activities online, by the contributions carried out by other people, and through sensors that are part of the Internet of Things. The personal data, aggregated, will be processed at very high speeds with the assistance of artificial intelligence. As it happens in this generative video poem, unique pieces of audiovisual media will be created on-the-fly to achieve persuasive objectives based on individual profiles. The combination between the massive collection of personal data and its subsequent statistical processing, aimed at achieving persuasive objectives, will push us towards a terrible reality. Ultimately, the logic of statistics will be used to define human existence individually and socially in a deterministic way and, unfortunately, it will be guided mostly by commercial interests.

Description (in original language)

Big Data es un término en inglés usado para describir, en general, la recolección de vastas cantidades de información digital y su posterior procesamiento, mediante sofisticadas técnicas computacionales, con el propósito de obtener un determinado conocimiento.

En Big Data, el poema, se alude a la recopilación masiva de información personal comunicada en línea y a su procesamiento con fines comerciales, especialmente fines de lucro, relacionados con la persuasión a través de un conocimiento detallado de los individuos, persuasión que se pretende invisible.

El poema no está situado en el presente sino en un futuro cercano, cuando la recolección de información personal sea realizada por actividades individuales, por la contribución llevada a cabo por otras personas y por sensores que son parte del Internet de la cosas. Los datos personales, agregados, serán procesados a grandes velocidades con la asistencia de inteligencia artificial. La combinación entre la recolección masiva de datos personales y su posterior procesamiento estadístico, con énfasis en la estadística inferencial para lograr objetivos persuasivos, nos conducirá a una realidad terrible. En general, se usará la lógica de la estadística para definir la existencia humana individual y social de forma determinista. El conocimiento resultante, como sugiere el poema, es equivalente a la omnisciencia generalmente atribuida a las deidades. 

Description in original language
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Big Data illustrative image
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The sequencing diagram behind the work
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You can choose how many lines and how many seconds long you want the poem to be (Spanish version)
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The Big Data logo
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Visual from the poem and the line "that you may be disturbed by your digital reflection" as subtitle
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A screenshot of the poem with the subtitle "we can chart your psyche"
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A screenshot of the poem with the subtitle "spread out like stars across your own personal sky"
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Description (in English)

'Describe the route you take from your parental home to your bed, where you slept as a child.' That was the question Vanhauwaert asked people who have lost their parental home. Vanhauwaert was inspired by five extraordinary stories of people whom she changed into characters. She created a mental room in which these five characters wander. 50 routes are hidden in the audiotour.

Description (in original language)

‘Beschrijf mij de route die je aflegde van de deur van je ouderlijk huis tot aan het bed waar je sliep als kind.’ Dat is de vraag die ik stelde aan mensen die, om de een of andere reden, hun ouderlijk huis verloren.

Ik liet mij inspireren door vijf bijzondere verhalen van mensen die ik tot personages kneedde.  Vervolgens creëerde ik een mentale ruimte waarin de vijf personages ronddolen en dromend weer thuiskomen.

Je kan je eigen audiotour beluisteren op www.thehouseinme.com. Begin met je cursor (of wijsvinger) bij een van de namen, en teken je route tot aan een van de slaapkamers. Bij elk kruispunt kan je afslaan. Er zitten bijna 50 verschillende routes in verstopt!

Description in original language
Pull Quotes

‘Ik woon niet meer in het huis, maar het huis woont nog in mij.

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Description (in English)

The typography and design of the website 'Wonderlijke Vlek' are similar to how a conventional collection of poems is structured. Yet, the poems are 'flexibly' structured. The additive functions do not alter the poems.

Description (in original language)

Deze website stemt qua typografie en vormgeving zo veel mogelijk overeen met een conventionele gedichtbundel, maar biedt daarnaast vele mogelijkheden om de opgenomen gedichten 'flexibel' te bekijken. Geen van de toegevoegde functies in dit programma leveren echter wijzigingen in het gedicht op: het lezen is aan de lezer, het schrijven aan de dichter.

Description in original language
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Contributors note

Deze website stemt qua typografie en vormgeving zo veel mogelijk overeen met een conventionele gedichtbundel, maar biedt daarnaast vele mogelijkheden om de opgenomen gedichten 'flexibel' te bekijken. Geen van de toegevoegde functies in dit programma leveren echter wijzigingen in het gedicht op: het lezen is aan de lezer, het schrijven aan de dichter.

Description (in English)

A Web Odyssey deals with the navigation on the Web. It is based on "The Odyssey" by Homer and the figure of Ulysses trying to navigate back to Ithaca.

This interactive narrative features the different episodes of The Odyssey (the Cyclops, Circe, the Sirens, Calypso...). The goal of the user is to reconnect to the e-thaca network. Parallels are then drawn between the oblivion caused by the lotos flowers and the infinite scrolling of social networks, the eye of the Cyclops and the webcam which monitors the Internet user (and which must be blinded or disabled), the Underworld and the Dark Web... The ecological question is also addressed through the Sirens, who feed on human flesh, and the streaming platforms which consume a lot of energy and data and feed on the resources of our environment.

The Greeks associated a mythological divinity with each phenomenon. They accepted not to be able to understand everything, and the gods often served as an explanation. Centuries later, don't we have the same relationship with digital technologies? Are human beings free to make their own choices or do they have to obey their Fate, the Greeks wondered. Are human beings simple pawns, constrained in their choices, or sovereign creatures with free will? When we navigate on the Web, especially on platforms, we can often feel the same tension as the one felt by Ulysses during his perilous journey…

This narrative, which articulates literary, educational and recreational dimensions, is available in French and English. It invites us to reflect on our digital milieu, social media, platforms… and more broadly on digital technologies.

Source: exhibition documentationPresentation: http://www.utc.fr/~bouchard/works/presentation-odyssey.pdf

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Title of the work "A Web Odyssey" on a plane white background
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A Web Odyssey Book 1: introduction
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A website created to look like a social media website with different user posts
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A website designed to look like a news website uses the users webcam to display it live into the new
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A social media chat where user interacts by sending messages to what seems like other users
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A black and white website which is designed to look like a FM station
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Looks like a clicking game, with a big red heart in the middle and pointers around it
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Technical notes

Requires the users webcamera for best interaction with the work.

Description (in English)

Research into the possibilities of a chatbot as a poetic device.

Description (in original language)

Momenteel onderzoek ik de mogelijkheden om (chat)bots als poëtisch gereedschap in te zetten. Dit onderzoek wordt ondersteund door het Nederlands Letterenfonds en valt onder de regeling Digitale Literatuur. In 2017 organiseerde ik als onderdeel hiervan in Perdu een tweedaagse workshop in samenwerking met collectief Hackers&Designers en Botsquad.

Mijn eerste bevindingen en experimenten werden gepubliceerd in het “Vintage-nummer” van DWB, 2018-1. Daarnaast kruipen momenteel verschillende chatbotjes rond op deze site. Deze botjes bevinden zich in hun peuterpuberteit, er gaat nog wel eens iets mis. Naar aanleiding van de gesprekken die ze voeren, probeer ik ze te verbeteren. Spreek ze gerust aan, wellicht vindt u uw woorden nog eens terug in de poëzie.

Description in original language
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Description (in English)

The Coronary's starting point is a set of 25 words, popular in the context of Covid-19, such as Zoom, alcohol gel, and pandemic, for which we offer a small glossary. A heat map dynamically checks the audience’s attention regarding the words we listed in the coronavirus lexicon. The most accessed by the audience change their color on a scale that varies from blue (cooler) to red (hotter and, therefore, more accessed). These heat maps have become recurrent images in the context of Covid-19. They are key images in the pandemic context. Coronary appropriates the visual vocabulary of the coronavirus to perform a critical "live surveillance" exercise. This appropriation allows the public to watch a standard procedure of monitoring how they access the Internet, which is usually invisible and ignored. At the same time, the Coronary discusses the symbolic capital of attention and its structuring role in the economy of attention and the politics of gaze that rules the digital world. Finally, while interpreting the coronavirus in the context of culture, the Coronary assumes that we are facing not only one of the most severe public health crises in history. The coronavirus is also a landmark time of the consolidation, as well as the emergence, of social and economic transformations in the globalization process.

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A heatmap showing words related to the pandemic. Coronavirus, 24/7 and live are warm.
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A heatmap of words related to the covid-19 pandemic. Coronavirus, Zoom and 24/7 are warm.
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Description (in English)

"Sentenced to Covid: Voices of the Pandemic" displays our single-sentence responses to the pandemic. You can read the responses in either manual or auto mode (the latter which provides an endless looping display of the responses). If you want, you can write your own response for others to see.

Source: exhibition documentation

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This is what the work looks like with single-sentence responses
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This shows the option of typing in your own sentence to be featured
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Description (in English)

Confinement Spaces is an existential visual narrative of living in the United Arab Emirates under lockdown from March-August 2020. The initial days of the lockdown, when work turned to Zoom-time and simple actions like grocery shopping became an exercise in epidemiology, created a mix of anxiety and ennui that led to scanning the environment with an iPhone and 3D scanning software, creating beautiful, glitched dreamlike landscapes. As time passed and restrictions eased, other spaces, like the Cultural Foundation and Louvre Abu Dhabi opened again, and the artist went out to progressively scan the pandemic landscape. Eventually restrictions eased to allow travel to the other Emirates, and sites in Dubai, Sharjah, and the legendary airplane from the movie Lord of War (in Umm al Quwain) were captured as an allegory for the universality of the isolation being experienced in the UAE and around the globe.

The result is a visual narrative of the glitched landscape of the pandemic UAE, six months collapsed into a single experience (following the author's work in Spatial Form), as a series of twelve interactive spaces rendered as pastiches of the 82 scanned spaces made during this time. The project proposed is an initial version created for The Foundry in Dubai, and the ELO version will incproporate deeper narratological structures in text, spoken word and video.

Source: exhibition documentation

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title page and menu of confinement spaces in front of a 3d image of dubai
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a 3d image of a plane
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3d landscape made up of signs and concrete barriers
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3d landscape with Persian rug
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Technical notes

"During this time i had found an app called Display.Land that allowed me to 3Dscan the landscapes i was inhabiting. creating a kind of scrapbook of the confinement."

Source: Description from website