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Description (in English)

Conceived and produced by Judy Malloy, Making Art Online, a work of computer-mediated  Information art/narrative, is created with artists statements about making art in early telecommunications systems.Making Art Online includes words by Scot Art, John Coate, Anna Couey and  Lucia Grossberger Morales, Pavel Curtis, Robert Edgar, Kit Galloway and Sherrie Rabinowitz, Carolyn Guyer,  Michael Joyce, Roger Malina, Jeff Mann, Pauline Oliveros, Tim Perkis, John Quarterman, Howard Rheingold, Jim Rosenberg, Randy Ross, Sonya Rapoport, Fred Truck, and others.

As musician/composer Tim Perkis wrote  about "The Hub",  (created in 1986 with fellow composer John Bischoff)  "..The result is a really new kind of collective composition, a new social way of making music that didn't exist before. We have a good time." -Early versions of Making Art Online were exhibited in Reflux at the 1991 Sao Paulo Biennial, Brazil, 1991 and published in the November 1, 1991 issue of FineArt Forum. The final version was first implemented as a website for the Center for Image and Sound Research, (CSIR) Vancouver, B.C., Canada on their pioneeering ANIMA website in the early days of of the World Wide Web in January of 1994.  Making Art Online was included in the  2001 traveling exhibition Telematic Connections: The Virtual Embrace (San Francisco Art Institute, San Francisco, CA. Feb. 7-Mar. 21 among many other venues) and is currenlty published on the website of the Walker Art Center in conjunction with the documentation for Telematic Connections.

Description (in English)

What goes on in the head of the poet Swarth? Buzzing bugs and creepy-crawlies enter the inner vaults of his mind. Inside the stage is set for the Gentleman Fight Night. Complete with gruesome, blood drenched showdown. Scientifically authentic! Amazing!

Description (in original language)

Een blik in het brein van de dichter. Abjecte insecten en andere onderkruipers betreden de ruwe, duistere bolster van de blanke pit. Daar staat de ring klaar voor de 'Gentleman Fight Night'. Laat het gevecht beginnen! Compleet met gruwelijke, in bloed gedrenkte finale.

Description in original language
Multimedia
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Description (in English)

Poem with interactive elements. The story suggests a dialogue between two gay men on a bench in a park after dark. The cursor acts as a flashlight, so the text that comes and goes in the night is  more readable. But some sentences flee the light, trying to escape ... After a while a misty daybreak renders the words unreadable. A blackbird starts to sing ...

Description (in original language)

Gedicht met interactieve elementen. De cursor werkt als een zaklamp en maakt de teksten die komen en gaan beter leesbaar. Maar sommige zinnen vluchten voor het licht, proberen te ontsnappen ... Het verhaal suggereert een dialoog tussen twee homo's op een bank in een pikdonker park. Na verloop van tijd breekt de ochtend mistig aan, de woorden worden compleet onleesbaar. Een merel begint te zingen ... 

Description in original language
Contributors note

Marcel van der Drift - technical supportKarlien van den Beukel - translation

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Description (in English)

During the author's residency as a writer and designer of experimental computer mediated narratives in the Computer Science Lab (CSL) at  Xerox PARC,  the exploratory narrative, Brown House Kitchen was written and programmed  in LambdaMOO,  a MOO that uses an object oriented programming language developed at PARC by Pavel Curtis.  Influenced by conversations with Curtis and by the ubiquitous computing research being undertaken in CSL,  the narrative took place in  a future communal eating space where virtual interrelated devices integral to the functioning of the kitchen recorded events in various ways.  In Rashoman fashion, these devices related the details of things that occurred in a previous November in different but related ways. Players who "entered" Brown House Kitchen unfolded the story in various (unpredictable) ways by examining the things they found in the environment. For instance, the "narranoter" disclosed pseudo-randomly generated text using the UNIX date and was based on theauthoring system Malloy used to create Terminals, File III of Uncle Roger. Two of the other devices were time-based in a somewhat different manner. The information they disclosed varied according to the day of the month and the time of day that the reader entered the story. Some of the devices, such as simulated video and simulated audio, disclosed information that was seen when activated by everyone in the room. Other devices, such as an electronic book and a diary, disclosed text visible only to the player who activated them.  The greater transparency of the narrative in group situations was a designed to work with the social networking nature of MOO, and, as a whole, Brown House Kitchen, was structured with parallel intersecting data streams that were contained in and disclosed the programmed objects.  The work is descibed in detail inJudy Malloy, "Public Literature: Narratives and Narrative Structures in LambdaMoo", in Craig Harris, ed, Art and Innovation , the Xerox PARC Artist-in-Residence Program,  Cambridge, MA:  MIT Press, 1999.  102-117.  

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Description (in English)

There is little documentation of this early work published on the ACEN discussion board on the WELL. According to "Æther9"'s brief description, "the autobiographies of network users are integrated into the sequels of an 'experimental novel'" (Source: http://1904.cc/timeline/tiki-index.php?page=1986)