(from the publisher) Over fifty years after the Situationist International appeared, its legacy continues to inspire activists, artists and theorists around the world. Such a legend has accrued to this movement that the story of the SI now demands to be told in a contemporary voice capable of putting it into the context of twenty-first-century struggles. McKenzie Wark delves into the Situationists' unacknowledged diversity, revealing a world as rich in practice as it is in theory. Tracing the group's development from the bohemian Paris of the '50s to the explosive days of May '68, Wark's take on the Situationists is biographically and historically rich, presenting the group as an ensemble creation, rather than the brainchild and dominion of its most famous member, Guy Debord. Roaming through Europe and the lives of those who made up the movement—including Constant, Asger Jorn, Michèle Bernstein, Alex Trocchi and Jacqueline De Jong—Wark uncovers an international movement riven with conflicting passions. Accessible to those who have only just discovered the Situationists and filled with new insights, The Beach Beneath the Street rereads the group's history in the light of our contemporary experience of communications, architecture, and everyday life. The Situationists tried to escape the world of twentieth-century spectacle and failed in the attempt. Wark argues that they may still help us to escape the twenty-first century, while we still can ...
Book (monograph)
The study of new media opens up some of the most fascinating issues in contemporary culture: questions of ownership and control over information and cultural goods; the changing experience of space and time; the political consequences of new communication technologies; and the power of users and consumers to disrupt established economic and business models. (Source: Open University Press)
The Atari Video Computer System dominated the home videogame market so completely that "Atari" became the generic term for a videogame console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential videogame console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games. (Source: The MIT Press)
Digital technology has revolutionized the way we produce and experience art. Not only have printing, painting, photography and sculpture been transformed by digital techniques, but entirely new forms such as net art, software art, digital installations and virtual reality have emerged as recognized artistic practices, collected by major museums, institutions and private collectors the world over. Christiane Paul surveys digital art from its appearance in the 1980s to the present day, and looks ahead to what the future may hold. She dicusses the key artists and works, drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art. The book explores themes raised by digital art, such as viewer interaction, artificial life and artificial intelligence, social activism, networks and telepresence, as well as curatorial issues such as the collection, presentation and preservation of digital art. (Source: Thames & Hudson website)
“Everyone seems to know with what sort of forces and in which sort of materials the social world is made. I have always been struck, on the contrary, by the huge gap between the vast variety of attachments with which people elaborate their different worlds and the limited repertoire we possess in social science to account for them. I found this gap widening even more when I began, thirty years ago, to provide a social explanation of scientific practice. While most people said such an enterprise was clearly non sense; while some of my close colleagues claimed it was, if not easy, at least feasible within the normal limits of the humans sciences, a few friends and I decided to take the enormous difficulties of this task as the occasion to rethink the notions of society and of social explanation. Starting from the new insights of science studies, we have since explored many other domains from technology to health, from market organisations to art, from religion to law, from management to politics. This alternative way of practicing sociology has been called Actor-Network-Theory or ANT. Although it has been widely used, it has also been largely misunderstood — in part because of the ambiguity of the word ‘social’. To clarify those misunderstandings, I thought useful to write an introduction to this small school of thought — or rather to propose my own version of it. In this book I show why sociology may be construed as the science of associations and not only as the science of the social. (Source: http://www.bruno-latour.fr/node/70)
Written for a large public interested in renewing the understanding of scientific practice and its connection with the rest of society this book uses anecdotes, case studies, examples from many different periods and disciplines, to define rules of methods which can be used in following scientists around; the key role is given to non-humans, that is to associations that cut accross the former divide between nature and society. It can be used as a general introduction to science studies. (Source: http://www.bruno-latour.fr/node/130)