This video project explores Norwegian folk histories that return as fragments in light of ongoing volcanic eruptions. The project was recorded in Bergen following the disruptions caused by the activities of the Eyjafjallajökull volcano in Iceland. A folk history of disaster is set against slowly revolving images set in a contemporary landscape. This is the first of a series of works recorded in Norway that juxtapose folk histories and contemporary events to explore narrative and associative characteristics of cultural anxieties and collective memory. The project was researched and filmed by Roderick Coover in 2010 thanks to a distinguished-scholar-in-residence award from the University of Bergen.
Norwegian (Bokmål)
Lecture with Siri Meyer on self-representation from the Renaissance to social media.
Chapbook of concrete poetry in digital format. Source: journal introduction
Ottar Ormstad's printed book "het still" animated. A work that allows readers to combine words thereby choosing ones own direction of reading.
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«Like Reading a Movie»: Students' Reading of Electronic Literature This thesis is an empirical investigation of students' reading of electronic literature. The main goal has been to study the skills required to get the most out of this kind of literature. Theoretical approaches include reader-oriented theories, where Jonathan Cullen and his concept of literary competence creates an overall basis, and media-specific theories, particularly parts of the multimodal theory derived from a social semiotic perspective. The theoretical framework also includes perspectives from researchers who have written about e- literary competence. The empirical evidence has been collected through qualitative research interviews with five 17-year-old students attending the branch of general studies performed after lessons. The students read episode 1 and 3 of Inanimate Alice by Kate Pullinger and Chris Joseph, and part 1 and 2 of Nightingale's Playground by Andy Campbell and Judi Alston. The theme of the interviews focused on how the respondents perceived these texts, and to what extent they benefited from them. The fact that the survey is carried out in a school context, is emphasized in the thesis. The study shows that these respondents do not find electronic literature as difficult to perceive as much previous research shows. They showed good control of both the navigation and the plot. One reason for this is that the texts these students read, do not have a typical hypertextual structure. About the interplay between the various modalities they showed good understanding. The field, in which the informants have the most room for improvement, is in the thesis described as the area of general literary competence. This applies especially when reflecting on the contents of the texts. Thus, one can see the e-literary competence more in the context of traditional literary skills than as something entirely new. Electronic literature in school can act as a link between leisure culture and school culture and thus help strengthen students' literary skills that can be useful in terms of both electronic and printed literature.
Source: Author's Abstract
Denne masteroppgaven er en empirisk undersøkelse av elevers lesing av elektronisk litteratur. Formålet har vært å studere hvilken kompetanse som kreves for at leseren skal få mest mulig ut av denne typen litteratur. Teoretiske tilnærminger inkluderer leserorienterte teorier, der Jonathan Culler og hans begrep litterær kompetanse danner et overordnet utgangspunkt, og mediespesifikke teorier, særlig deler av sosialsemiotikkens multimodalitetsteorier. Med i det teoretiske rammeverket er også perspektiver fra forskere som har skrevet om det som i denne oppgaven går under betegnelsen e-litterær kompetanse. Det empiriske materialet er hentet inn ved å utføre kvalitative forskningsintervju av fem Vg2-elever på studieforberedende utdanningsprogram i etterkant av et undervisningsopplegg. I undervisningsopplegget leste elevene episode 1 og 3 av Inanimate Alice av Kate Pullinger og Chris Joseph, og del 1 og 2 av Nightingale’s Playground av Andy Campell og Judi Alston. Tema for intervjuene er hvordan informantene oppfatter disse tekstene, og hva de får ut av dem. At undersøkelsen er gjort i en skolekontekst, vektlegges i oppgaven. Studien viser at disse informantene ikke opplever at elektronisk litteratur er så vanskelig tilgjengelig som mye tidligere forskning viser. De føler de har god kontroll over både navigeringen og handlingen. En grunn til det er nok at tekstene som elevene leste, ikke har en utpreget hypertekstuell struktur. Samspillet mellom de ulike modalitetene viser de god forståelse for. Det er på området som i oppgaven betegnes som den generelle litterære kompetansen, at informantene har mest utviklingspotensial. Det gjelder særlig det å reflektere rundt meningsinnholdet i tekstene. Slik sett kan man se på e-litterær kompetanse mer i sammenheng med en tradisjonell litterær kompetanse enn som noe helt nytt. Elektronisk litteratur kan i skolen fungere som et bindeledd mellom fritidskulturen og skolekulturen og dermed kunne være med å styrke elevenes litterære kompetanse, noe som kan være til nytte både med tanke på elektronisk og trykt litteratur.
Source: Author's Abstract
I denne boka forsøker en 23 år gammel person å ‘utforske’/vurdere mulige årsaker til og/eller virkningen/relevansen av diverse følelser, traumer, (drømme-/fortids-/framtids-) scenarier, spørsmål, fenomener. Et av diktene handler om Angelina Jolie.
Source: Flamme Forlag (Publisher)
This film was created in a very short amount of time during an experimental course in Bergen, Norway.
The assignment consisted of everyone receiving a fictional character who had recently experienced a "strange event" and was sent to Bergen to try and figure out what the root cause was. Each student was put into a group of about four, and it was up to the team to figure out a way to tell a narrative, while still weaving together some very random stories, events, and details. Our group decided on showing our narrative via a film. There are perhaps some gaps in the narrative logic, but perhaps a little character info can help fill those.
Jackson Sullivan: woke up on day on an island in his hometown with strange ruins tattooed onto his arm. He heads to Bergen to decipher them.
David Butler: an older gentlemen possessing the diary of his explorer grandfather. Inside is information regarding Norse ruins...
Aurora Berg: a British spy is doing her best to warn the world of potential harm.
Liam Omar: a scuba diver who notices the strange rise in water levels in the Bergen area. What can it mean?
(Source: Vimeo description by Dane Pedersen)
The author argues that design of media technologies, media genres and media texts should be an important part of media studies. Design methods in media studies compared to methods in sciences, especially computer science, can yield important results if researchers state their normative position clearly and apply rigorous evaluations of their results. Liestøl’s synthetic–analytic method is analysed as an example of a media design method.