English

Description (in English)

Abstract: As a project that is situated between “the print” and “the digital” and as one that places print-based artifacts in conversation with digital artifacts, “not a book” is concerned with the histories, presents, and futures of books and the technologies of reproduction and replication used to make them.  Created from digital images of the traces left from the original copper engraved botanical prints on the interleaved blank pages of a digitized edition of one printed copy of an 1844 issue of “Flora Batava” magazine, the project reflects on and raises questions regarding just what a book is and was by delving into the history of “the” book as a collection of historically contingent technologies and social processes.  Seeking to document and understand how the material traces of bookmaking processes and technologies become legible in new ways once they are reframed and accessed in the context of new technologies of replication and reproduction, this project offers viewers an opportunity to reflect on the ways in which histories of print technologies are embedded in digital technologies and how the “not a book” image functions both literally and metaphorically as a “digital negative” of the printed original. 

Multimedia
Remote video URL
Description (in English)

To Pray Without Ceasing is a web app that autonomously prays for people. It searches Twitter for expressions of need (e.g. "I need somebody to hug me right now" or "I need more money in my bank acct wtf"), especially those tweeted by users who have few followers and who are perhaps in need of solicitude. It then issues prayers for them using a variety of NLP techniques. Visitors to To Pray Without Ceasing must activate the system's prayers in a simple but symbolically significant way: they must light a candle (while making sure not to move the cursor too fast; one must proceed mindfully in sacred space). The action of lighting a candle is designed to make the system not "interactive" but rather what Robert Pfaller would call "interpassive"; the visitor delegates the work of praying---the practice of religion itself---to the machine, yet she still can feel vaguely responsible for whatever good work it does, whatever good words it utters. The system prays in different ways over the course of 24 hours, evoking the "Liturgy of the Hours" ("Horae Canonicae"). After 24 hours the sequence begins again, praying for a new batch of needs discovered on Twitter from the previous day. Thus the humble and pious work of paying attention to the needs of strangers is never finished.

Multimedia
Remote video URL
Description (in English)

A “book post” is placed in the UiB Humanities Library during March 2021, consisting of a table/desk with two stools by it, near a wall.

Four books are on the table/desk (left to right, in alphabetical order by title): Articulations (Allison Parrish), Golem (Nick Montfort), A Noise Such as a Man Might Make: A Novel (Milton Läufer), and Travesty Generator (Lillian-Yvonne Bertram). Each has a hole drilled through it in the upper left and is secured to the table with a cable, creating a chained library. The books represent the work of four participants in an SLSAeu panel about computer-generated literature.

A Kodak carousel slide projector is in the middle of the table/desk, projecting small, bright images and texts onto the wall. Slides presenting covers and contents of the five books are shown continually during the exhibition. The selections will be made in consultation with all author/programmers and with their approval.

The stools allow two readers to sit and peruse the books. The table is wide enough to allow readers to do so while socially distanced.

The presence of a functioning “obsolete” slide projector, and the establishment of an “obsolete” chained library within the Humanities library, suggests to visitors that the book is also obsolete — while it is, at the same time, a perfectly functional technology. The dissonance of presenting computer-generated text via film slides and analog projection resonates with the decision that this group of five author/programmers has made: to present our computational writing in codex form.

The chained library is both practical and symbolic. Given that this is a library exhibit, the cables prevent people from relocating the books as one typically does in a library. They also emphasize that while we value ubiquity and portability in the digital age, at the same time we want things tethered, grounded, and available at the expected location. This suggestion will be strengthened by the similarity between the way these books are tethered and the way computer equipment is secured to a desk.

The projection of course alerts visitors to the availability of the books. Even if visitors do not choose to sit and peruse these books, the projected texts allow them to see and read computer-generated writing from recent years. Those who only view the projections nevertheless get a sense of the wide variety of approaches and the many textures of language that are seen in this sort of experimental digital writing.

Description (in English)

 

“I live on Earth at the present, and I don't know what I am. I know that I am not a category. I am not a thing –a noun. I seem to be a verb, an evolutionary process– an integral function of the universe.”

– Buckminster Fuller, from I Seem to be a Verb, 1970

 

‘Bucky’ Fuller’s well-known quote, originally published in his book I seem to be a verb, (1970) contrasts human participation in the material world (which Fuller suggests can be described with nouns) and the ongoing evolutionary processes which influence and shape that world (which Fuller suggests can be described with verbs).

 

The web-based "A.I. seems to be a verb" (2021), automatically identifies and maps speech, not only as linguistic functions (e.g. nouns, verbs, adjectives, pronouns, etc.) but also across a spectrum of sentiment from negative to positive, in order to generate a complex array of paratextual supports (typeface, page-design, rules and symbolic elements and word-prompts) used in the visual representation of the text to the screen. The entire process happens in real-time, providing an uncanny ‘mise-en-abyme’ experience which contemporaneously engages the participant’s auditory and visual responses to language construction.

Screen shots
Image
screenshot of work
Image
screenshot of work
Multimedia
Image
Gif of work in action
Description (in English)

 

Distant Affinities is a work of recombinant cinema about machine intelligence attempting to process, narrate and mimic sentient being. Through subtitles, the omniscient AI narrator cycles through media that has been captured from the network and attempts a narrative interpretation of the patterns of human behavior. Disparate data points and discontinuous video loops resist being systematized or narrativized. The distances or gaps between the text and video fragments suggest what remains outside the domains of surveillance and narrative. An allegory of the vagaries of networked life existing within larger webs of living and non-living systems, the work shows a world coming apart, but also transforming into a more spacious mode of being made of errant language, creaturely life, isolated gestures and mutating interfaces.

 

Distant Affinities is programmed to oscillate between a probabilistic distribution of media elements and controlled narrative sequencing; between poetic montage and spatio-temporal continuity. Video, audio and text fragments appear on the screen in semi-indeterminate arrangements, depicting the chaotic flux of a technological world endlessly changing and repeating itself with each user click. Clicking on certain fragments “zooms in” voyeuristically on moments of individual lives, full of their own complex cycles of sensation, memory, thought, embodied and disembodied living. Loops, nested and at various scales, are employed to convey a fractal temporality. The intention of the work is to create an ambient and fluid experience, at times adrift in indeterminate structures and processes and at other times stimulating in the viewer a search for meaningful patterns.

Screen shots
Image
Multimedia
Remote video URL
Description (in English)

 

Turing‘s assembly line is a cross between a gameart/artgame and an elearning (automatic learning) project. It was simultaneously developed for the amazing plato systems (automatic learning, 1960+) and for the web. It has been created by the Swiss artgroup AND-OR.ch (René Bauer and Beat Suter) in 2020.

 

As player you are not a user of the universal machine, you are Alan Turing‘s universal machine yourself. Please, sit down and begin to work!

 

You will receive task after task. You have to decide if you want to execute a task or if you don‘t. Of course you will also encounter some errors among the tasks. No program and no coder is perfect! You may even be confronted with exceptions, forkbombs ... and more.

 

Will you be fast enough? How many operations are you able to execute per minute? How long can you keep up the assembly line?

Turing created a slave, that works without thinking, without argueing and without any motivational design - the universal machine is just a bookkeeper with pencil and paper. Therefore Turing serialized everything to simple tasks in a line. He mechanized logic thinking to an assembly line job. And today almost everything is based on this universal (bookkeeping) slave from cars and excel sheets to servers, computers, smartphones and AI. But more and more this universal serf or slave is somehow pushing us to the edge and turns us into “fun slaves” of computers and processes.

Screen shots
Image
screenshot of program
Image
screenshot of program
Image
screenshot of program
Image
screenshot of program
Multimedia
Remote video URL
Description (in English)

The project explores the politics of erasure and the temporality of voices within the context of digital authoritarianism. Unerasable Characters II presents the sheer scale of unheard voices by technically examining and culturally reflecting the endlessness, and its wider consequences, of censorship that is implemented through technological platforms and infrastructure.

The project collects unheard voices in the form of censored/erased (permission denied status via the official API) text, including emojis, symbols, English and Chinese characters, which is based on one of the biggest social media platform in China called Weibo. A daily scraping script is used to fetch those text via Weiboscope, a data collection and visualization project, developed by Dr. Fu King Wa from The University of Hong Kong, in which the system has been regularly sampling timelines of a set of selected Chinese microbloggers who have more than 1,000 followers or whose posts are frequently censored.

Consisting of a custom-software (written in Python and p5.js) that scrapes the erased “tweets” from Weiboscope on a daily basis, the project presents the archives in a grid format. Each tweet is deconstructed into a character-by-character display that occupies a flashing unit for a limited period. The duration of each ‘tweet’ is computed from the actual visible time on Weibo, and the visual will transform from a busy canvas to an empty one with all disappearance of text. The program will then fetch a new set of archives and the cycle will repeat endlessly. It takes an average of 4 hours per cycle to empty the screen.

Unerasable Characters II raises questions regarding not only data capture from a corporational perspective, but also the matters of who might be the readers in digital platforms like Weibo, and even the wider influential audio and web conference platform like Zoom, where online events were being censored globally. The project further points to the operations of censorship that requires different levels of collaboration between corporations, states, human labours, the intelligence of machines and algorithms, but more importantly is to examine the contested notions of "violation of policies" (rule of law) as the seemingly common argument of corporations, as well as wider issues of censorship and the threats to free speech and academic freedom.

Screen shots
Image
screenshot of program running
Multimedia
Image
Gif of program in action
Remote video URL
Description (in English)

Autography is an interactive artwork, in the form of a software application, that automaticallygenerates evolving 3D graphic characters that resemble human hand-writing. The intention is tocreate a form of automatic writing made by a machine (instead of by a human). Automatic writingis commonly understood to be a form of unconscious expression, where a human in a fugue orsimilar state writes automatically. The writing often resembles hand-writing but tends to lookmore like scribble. The perceived value of automatic writing is dependent on the apprehensionthat human beings possess a subconscious (or unconscious) that can be interpreted through theact of automatic writing. The technique was popular amongst early 20thC aficionados oftheosophy and early psychology. Surrealist artists such as Andre Masson used the technique todevelop semi-abstract artworks, whilst later authors and artists, such as Henri Michaux and CyTwombly, employed the technique to develop highly sophisticated paintings and 'writings' thatquestioned both the authenticity of the artist's mark-making and the semiotic potential of writing.Jackson Pollock's late paintings can also be interpreted within this framework. This work exploresthe posthumanist potential for machines to create automatic writing, raising the question ofwhether a machine might have an unconscious, whilst at the same time critiquing the idea thathumans may. Autography functions as an interactive 3D application. Once downloaded you cannavigate its 3D space, within which the automatic writing evolves, using your mouse/trackpad andkeyboard. You can use your mouse/trackpad to pan around the 3D space. Holding the 'shift' keyon your keyboard, whilst holding down your mouse-button and moving the mouse up/down,allows you to zoom in and out of the 3D scene. You can mix these mouse and keyboard actions togain more control of the navigation and explore the evolving writing, from a distance or close-up.Passing through the textual plane of the writing reveals a "dark mode". Pressing the key 'b' onyour keyboard returns the scene's camera to its original location and orientation, restoring theoriginal view of the scene.

Screen shots
Image
screenshot of program
Image
screenshot of program
Multimedia
Remote video URL
By Cecilie Klingenberg, 26 February, 2021
Language
Year
Record Status
Abstract (in English)

Catherine Malabou has pursued her philosophy of plasticity across a number of recent works, published over several decades. In books such as The Future of Hegel, The New Wounded, Plasticity at the Dusk of Writing, Before Tomorrow, and Morphing Intelligence, she has explored the intimate connections between brain plasticity and temporality as pertaining to key figures in the modern philosophical tradition: Hegel, Kant, Freud, Bergson, Derrida, and others.

One might think of her corpus as composed of a series of adventurous and bold philosophical retracings, where motifs such as doublings, short circuits, metamorphoses, and wormholes through time feature prominently. She is a preeminent contemporary philosopher, but her work importantly interfaces with neuroscience, cognitive sciences, and the history of artificial intelligence too. Likewise, as I wish to argue in my conference presentation, her work has important implications for literary studies. I want to discuss implications and possible styles of practical application by bringing Malabou together with the contemporary poet Anne Carson.

Broadly speaking, Malabou’s work deals with the fraught history of genetic versus epigenetic views on the origins of human subjectivity and intelligence. Without getting into details at this point, let us think of genetic versus epigenetic as terms affilitated with programmability and plasticity, terms which are best thought of, in Malabou’s diverse investigations, as being dialectically related to one another.

We can discover through the figure of what Malabou calls, following Kant, transcendental epigenesis, ”a new dimension of time…another logic of foundation” (Before Tomorrow 19). This logic, wherein origins become mutable—where genesis is always already epigenesis—is, I believe, at the heart of Anne Carson’s philosophically inspired literary production. Carson is best known for her innovative negotiations with Classical literature. In her temporal, discursive, and generic traversals of what she calls in Autobiography of Red the “difficult interval” of literary history between the ancient Greeks and the Modernists—“after Homer and before Gertrude Stein” (!) (3)—Carson has produced a remarkable, and uniquely strange, body of work. It fuses together recapitulation with invention, repetition with exploration, in a perpetual effort to grasp the very conditions of mental spontaneity, and therefore to speak of things that cannot be clearly identified or articulated, though her style is strongly marked by the effort.

“A poet,” Carson writes in Economy of the Unlost, “is someone who saves and is saved by the dead” (74). To me this seems like a definitive watchword not only for Carson, but for Malabou also. If Malabou can help us read Carson, Carson helps us read Malabou because her work underscores the extent to which Malabou’s philosophy of plasticity, even in its most materialist dimensions, i,e., as pertaining to brain architecture, is ultimately about what it means to be creatures who inherit: biological organisms shaped and reshaped by cultural transmission.

By Cecilie Klingenberg, 26 February, 2021
Language
Year
Record Status
Abstract (in English)

It is time to liberate the forest from the anthropocentric metaphor. Donna Haraway, endorsing Eduardo Kohn’s How Forests Think (2013), says this clearly: “A thinking forest is not a metaphor.” Recent work by Bruno Latour and Isabelle Stengers on “Gaia,” along with Timothy Morton’s concept of the “hyperobject,” demands that we reevaluate our tendency toward metaphor when dealing with trees.

Kohn’s work, along with Michael Marder’s and Peter Wohlleben’s, suggests that we emphasize the cognitive life of trees, rather than harnessing the image of trees as metaphors for human cognition. We must view the forest as a thinking entity in its own right.

In this paper, I examine Henry David Thoreau’s writing as a model for an encounter with trees that moves beyond mere metaphor. Thoreau draws on his position as an American Transcendentalist and an empirical naturalist to approach trees both philosophically and scientifically. As a poet, he does not make poetry out of trees, but instead sees the poetry that trees themselves create.

For Thoreau, writing about trees is not a matter of generating something new out of the raw arboreal material; it is about tuning one’s sensitivity toward the meaning already present in the twisting roots, the stretching branches, and the kinship within the forest. I call Thoreau’s philosophical and literary style his “radicle empiricism,” punning on Branka Arsić’s characterization of Thoreau’s empirical method as “radical” while also alluding to Thoreau’s reference in Walden (1854) to a plant’s radicle, or taproot, digging into the earth so that the plant may sprout.

While Arsić and others have persuasively contrasted Thoreau’s scientific method to the more idealistic holism of writers like Goethe and Emerson, scholars have yet to adequately examine the role of the forest—as a non-conscious, albeit cognitive, entity—in Thoreau’s empiricism. Thoreau recognizes the effects of one’s grounding belief in the environment, one that is primed to see the forest as either a self-determined entity or as a collection of timber ready for human utilization. Practicing his radicle empiricism, Thoreau approaches the trees like he would a conversation among humans, hoping as he does in “Autumnal Tints” (1862) that “perchance amid these groves might, arise at last a new school of philosophy or poetry.”

I argue that Thoreau’s writing, being so heavily influenced by his daily encounters with trees, models a posthuman translation of arboreal poetic philosophy. Trees for Thoreau, as Richard Higgins notes, exist as writing and as poems. They are hieroglyphic, demanding attention and observation, but also speculation and experimentation.

Thus, Thoreau’s empirical method begins by recording his arboreal encounters, but it progresses toward philosophical speculation and poetic engagement, just as the radicle allows the plant to sprout. Yet this speculative forest thinking is an ambiguous endeavor by both the trees and Thoreau: this is thinking on and about the forest, but also the forest itself thinking. Thoreau therefore thinks with the forest, modeling a more sustainable speculative practice for posthuman radical thinking in—and after—the Anthropocene.