virtual geographies

Description (in English)

Confinement Spaces is an existential visual narrative of living in the United Arab Emirates under lockdown from March-August 2020. The initial days of the lockdown, when work turned to Zoom-time and simple actions like grocery shopping became an exercise in epidemiology, created a mix of anxiety and ennui that led to scanning the environment with an iPhone and 3D scanning software, creating beautiful, glitched dreamlike landscapes. As time passed and restrictions eased, other spaces, like the Cultural Foundation and Louvre Abu Dhabi opened again, and the artist went out to progressively scan the pandemic landscape. Eventually restrictions eased to allow travel to the other Emirates, and sites in Dubai, Sharjah, and the legendary airplane from the movie Lord of War (in Umm al Quwain) were captured as an allegory for the universality of the isolation being experienced in the UAE and around the globe.

The result is a visual narrative of the glitched landscape of the pandemic UAE, six months collapsed into a single experience (following the author's work in Spatial Form), as a series of twelve interactive spaces rendered as pastiches of the 82 scanned spaces made during this time. The project proposed is an initial version created for The Foundry in Dubai, and the ELO version will incproporate deeper narratological structures in text, spoken word and video.

Source: exhibition documentation

Screen shots
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title page and menu of confinement spaces in front of a 3d image of dubai
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a 3d image of a plane
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3d landscape made up of signs and concrete barriers
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3d landscape with Persian rug
Multimedia
Remote video URL
Technical notes

"During this time i had found an app called Display.Land that allowed me to 3Dscan the landscapes i was inhabiting. creating a kind of scrapbook of the confinement."

Source: Description from website

By Eric Dean Rasmussen, 21 June, 2012
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Abstract (in English)

In John Muir's first published article, "Yosemite's Glacier," the eminent nature writer compares Yosemite Valley to a worn book, suggesting that to understand the physical geography of the valley a visitor must employ a reading practice similar to the study of literature. Over the century since, nature writers and ecocritics have continued to call for a more critical engagement with our natural world through literature and other media. However, as 21st century readers who are perhaps more likely to experience Yosemite Valley via Google Earth than in Muir's prose--much less as a physical space--we must begin to ask how or in what ways can we continue to "read" natural spaces as that are increasingly mediated through digital tools such as Google Earth and Second Life. To address this question I argue that we must learn to apply the same ecocritical reading practices that give subjectivity to the natural world to the digitally mediated geographies that increasingly define the spaces we inhabit.

To demonstrate these reading practices, I take as a model Muir's writings and contend that his meticulous description of distance, height, and geological features forms a prototypical "virtual space" for his reader to inhabit as he walks them through the natural spaces of Yosemite Valley. This process of virtualization has evolved over time and been adopted by other media such as photography and film. Yosemite Valley's most current form of virtualization is that of Google Earth where a viewer can not only view the valley rendered in three dimensions, but also "fly through" it as if in an airplane. Google Earth also hypermediates Yosemite by allowing visitors to view and upload images and videos of the valley. I will argue that the digital mediation of natural spaces such as Yosemite give 21st century readers a case study of sorts in how to continue reading natural spaces in a digital world.

While Muir helps us understand the need to read critically the physical world in all its mediations, the question remains if the same reading practices can be applied to "virtual geographies" that do not attempt to remediate the natural world. In using the term "virtual geographies" I am drawing on and extending McKenzie Wark's 1994 usage and applying the term to the earth, sea, sky, walls and objects that surround us in digital 3D environments. I contend and will demonstrate in my presentation that virtual geographies offer rich sites of reading in their own right through my reading of "Immersiva" and "Two Fish," both of which are sims in Second Life.

Implicit in the question "where is electronic literature?" is the importance of spaces of reading. Through first extending the critical reading practices of ecocritics to digitized natural spaces and then applying those reading practices of the virtual geographies of Second Life, I hope to foreground the ways in which spaces have been, and can continue to be, rich texts in and of themselves.

(Source: Author's abstract, 2012 ELO Conference site)