shapeshifting

Event type
Date
-
Email
cortesm@uni-bremen.de
Address

Bremen
Bibliothek Straße 1
28359 Bremen
Germany

Short description

Electronic literature is an ever-changing field which makes clear the intersections between multiple art forms, semiotic languages and experiences with the medium. This literary form thrives on dialogues between digital art, cinema, performance or games. The exhibition “Shapeshifting texts” aims to present a selection of works that incorporate these possibilities of interconnection.
Between the 3rd and the 5th of November, we will present the collaborative work done by institutions and archives focused on the preservation of electronic and experimental literature and, simultaneously, demonstrate that electronic literature is part of an ever-evolving process which might have been catalysed by the first experiences with language and surfaces of inscription. At Staats- und Universitätsbibliothek Bremen, from the 3rd to the 5th of November 2016, visitors will find works that shapeshift at different levels, often depending on assemblage and recalibration to be experienced.
This exhibition is linked with the International Conference on Digital Media and Textuality and with an Evening of Performances.

(Source: https://digmediatextuality.wordpress.com/events/)

Images
Image
Shapeshifting Texts (poster). Design: João Rui
Record Status
By Daniela Côrtes…, 5 February, 2015
Language
Year
Record Status
Abstract (in English)

We have been referring to electronic literature as a corpus of texts with dynamic and
multimodal features. A digital text can change during reading and assume the form of a
collage work, a film or a game. Additionally, the text as a whole (Eskelinen, 2012),
because of its own transient nature, might never be presented to the reader. The text
can be played at such a pace as to be partly or completely ungraspable. Due to the range
of forms assumed by the text, it might also be unable to return to an early state. This
means that the reader might not be allowed to reread or replay the text in order to achieve
a final or coherent version of it. This also means that there might be no original state to
return to.
Shapeshifting is the ability of a being to take the form of an object or of another being.
This has been a common theme in folklore and mythology and it continues to be explored
in games or in fantasy and science fiction films, as well as in literature. Since digital
fiction is created through a computer and this tool can show emergent behavior, texts can
easily undergo unexpected metamorphosis. They are transmorphs that change their shape
- from letters to images or icons, from human language to binary code - by simulating
(or becoming) different art forms or media. Brainstrips (2009), by Alan Bigellow, for
example, incorporates comic strips, photography and audio files. Andromeda (2008), by
Caitlin Fisher, is a pop-up book which comes to life thanks to augmented reality
markers detected by the computer’s webcam. Some of these texts thwart any notion of
textual stability/identity in order to respond to the reader’s intervention or to complete a
programmed action. In Connected Memories (2009) María Mencía tells the story of
several refugees living in London through disappearing keywords. In The Flat (2005),
by Andy Campbell, the reader follows a trail of memories. Following the traces of
narrative and dealing with the text’s constant shapeshifting are the tasks a reader might
have to accept in order to read digital fiction. Subverting the reader’s expectations is
often part of the game.
The reader, trapped in a symbiotic relationship with the machine (Hayles, 2008), must
unmask the story while exploring and manipulating the elements on screen. Volatile
signifiers transmitted by an auto-generative text have an impact on the process of
signification. During the contact with the text, immersion in the narrative and
interaction with the text (Ryan, 2001) become often irreconcilable. With this paper I
propose an analysis of the multimodal, transient, interactive (or reactive) nature of the
digital text. By applying the concept of shapeshifting to the works cited above, I aim to
address the impact of textual hybridity and transience on reading and, simultaneously,
to depict electronic literature as an ever-evolving shapeshifter.

Description in original language
Creative Works referenced