randomization

By Andrés Pardo R…, 23 October, 2020
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Abstract (in English)

Anthology of Belén Gache's net-poems produced between 1996 and 2006 and one of her most widely known pieces. Here she proposes the exercise of reading as a decoding task as well as a ludic activity. The fourteen net-poems in this anthology are rooted in the historical avant-gardes, using strategies as randomness, tautology, appropriations, and are influenced by concrete and conceptual writing.

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By Kristina Igliukaite, 11 May, 2020
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978-0-262-08356-0
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85-89
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MIT
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Abstract (in English)

Eric Lang (with Pat Harrigan) explains the advantages writers have in crafting adaptations of literary franchises into collectible card games. Lang maintains that, while attempting to remain true to the original, when turning narratives into games, one must "respect the medium."

The source is the essay-review on www.electronicbookreview.com written by Eric Lang

Pull Quotes

"There are a fair number of games in the hobby industry based on literary licenses. I've played most of them, and designed a certain number myself. For almost every license, there is a divergent theory about just how a design can capture the essence of the literary property while maintaining its integrity as a game."

"Mythos, the resolution of any individual tale is often reliant on whether the forces of humanity or the abyss get the upper hand (and there are plenty of examples of both in Lovecraftian fiction and Chaosium's RPG). Therefore the resolution of AGOT's plots is only a step on the road to victory, while the successful resolution of COC stories is an end in itself - in fact, it is the very way victory is achieved."

All quotes were directly rewritten from the essay.

By Kristina Igliukaite, 11 May, 2020
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978-0-262-08356-0
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81-84
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MIT
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Abstract (in English)

Eric Zimmerman describes his interactive paper book as "an inverted exquisite corpse," and although a digital version of the book would be easy to produce, he argues that an electronic edition would not produce as meaningful an experience as the printed volume.

The source is the essay-review on www.electronicbookreview.com written by Eric Zimmerman

Pull Quotes

Life in the Garden (1999) is an interactive paper book I created with graphic designer Nancy Nowacek. The fifty or so pages of the story are cardlike sheets to be shuffled, picked, and placed between the covers of a tiny book, temporarily creating a story. The first page ("Adam, Eve, and the serpent lived in the garden") and the final page ("The End") are always the same, but the rest of the text and images are selected and ordered randomly.

The quote was directly rewritten from the essay.

Description (in English)

River Writer is a proof of concept for virtual-reality based interactive poetry-writing application. Set on a virtual levee at golden hour, users fish words out of a literal stream of consciousness-- words put into an array that flow from spawning volumes into an kill volume. This method creates randomization. The user then has the ability to carry and drop these word selections on an environment that essentially acts as a couplet palette in the three cardinal directions opposing the river of words. Over the course of “creative play,” a user has space to create at least 3 couplets or 6 lines of poetry, intentionally placing the randomized, fished diction on the level. The diction utilized for this proof of concept was taken from the digital born text “Diamonds in Dystopia” (written by Vincent A. Cellucci, published in Absence Like Sun" (Lavender Ink. 2019) and anthologized in Best American Experimental Writing, 2018, Wesleyan University Press), but other texts can be substituted in future iterations. This application and level was created by Vincent Cellucci with assistance from Marc Aubanel using Unreal Game Engine 4. The words were modeled with great facility, albeit individually, in Rhinoceros 6.

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First published in 1999 in an edition of 300 perfectbound copies and 26 spiralbound copies lettered A-Z and signed, Pillage Laud is a lost cult item that now returns to print. As the 1999 edition announced, Pillage Laud selects from pages of computer-generated sentences to produce lesbian sex poems (cauterizations, vocabularies, cantigas, topiary and prose) by pulling through certain found vocabularies, relying on context: boy plug vagina library fate tool doctrine bath discipline belt beds pioneer book ambition finger fist flow. It used MacProse, a freeware designed by American poet and jazz musician Charles O. Hartman as a generator of random sentences based on syntax and lexicon instructions internal to the program; the program worked on Apple systems prior to OSX and is now in the dustbins of computer history. In 1999, the news was shocking: Moure’s poems are written by a computer. In 2011, now that everyone is a computer, the book can be read anew.

(Source: Publisher's website)

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Moure, Pillage Laud (cover)