poetry game

Description (in English)

Porpentine’s With Those We Love Alive is a Twine game that invites the reader to become physically involved through marking up their own body with symbols throughout play.
As a Twine game, the work relies primarily on text and audio along with backgrounds of shifting colors to draw the player into a disturbing science fiction landscape. The game opens with a level of customization that invites the player to become connected and even embedded into the game, choosing their month of birth, element, and eye color.
As the player becomes a servant to a monstrous larval queen, the stage is set for a dystopia of dream-like and vivid yet mundane violence. After playing, the reader has a tangible record of their own choices and identity beliefs in the drawings on one’s skin.
It's inspired by mob violence, trash struggle, C-PTSD, and child abuse. It's also inspired by friendship between trash girls. In most media there’s an unspoken belief that feminine lifeforms can't survive on their own, can't have spaces of their own, can’t have relationships of their own. The author try to go against this with basically everything she make.

(Source: http://collection.eliterature.org/3/work.html?work=with-those-we-love-a…)

Pull Quotes

Glass flowers on iron stalks. Canopy of leafbone. Statues sunk into the earth.

Screen shots
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Porpentine, With Those We Love Alive (screen shot)
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Porpentine, With Those We Love Alive (screen shot)
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Porpentine, Tumblr output from game players
Multimedia
Video file
Technical notes

Requirements : Modern web browser (such as Chrome)

Description (in English)

Drive a thousand miles from the left/right coasts and you reach the sporadically populated plains, the supposed heart of the United States. But this flatland organ is sick and leaking, the young are fleeing, and consumerism, the addiction to purchase, has replaced the pride of working the land, growing crops and communities. And exploring these small American towns, reaching into the houses and malls and streets, is a modern harvest. This interactive digital poem harvest those objects from the living room gardens, the acres of shopping centers, picks the gaudy attachments of our lived environments. Through five sections, the living room, the bedroom, the kitchen, the garage and the mall, readers can harvest these modern croplands, the trinkets and objects filling our surroundings. And in the heart of the US, “to purchase” replaces “to create”, a crippling harvest of plastic and ceramic. (Source: GalleryDDDL description)

Pull Quotes

A green and ceramic dress doesn't hide an obsession with straightly numbered and right angled putty flora, green and cut, carpeting the view between those eating and those wary of the giant floor bitter at those who do not shop enough, enough

Screen shots
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