HTML5

Description (in English)

As a poetic mediation on place and experience, Window encourages you to explore the things at the edges. The ordinary moments—sounds, sights, memories, thoughts—that make an environment familiar, that make it ‘home’. My inspiration came, and continues to come so often, from John Cage—and I made this work in 2012, the centenary of his birth. His music, writing, and thinking—the way he lived his life—are a wondrous integration of art and ordinary experience. Interwoven with fragmentary texts, themselves hidden at the edges, and only available through exploration, are a separate series of short essays. Some are about John Cage and some are personal reflections as I looked, listened and collected the sounds and images that provide the material for this piece. I did this over a period of a year—listening, looking, snapping photos and recording sounds. Arranged in ‘months’, there are various ways to interact with Window. The choice is yours—listening, reading, looking, and travelling from one time of year to another. For each month the images and sounds were actually recorded in the month concerned. So by moving the sounds around, louder or softer or from left to right, you may come to notice how subtly sound changes as time, and life, goes on. More information on Katharine Norman's work at www.novamara.com

I ♥ E-Poetry entry
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Technical notes

As of Nov 2012: works on most Browsers on Mac/PC, preferably Chrome or updated Firefox. Works on laptop/desktop but not on iOS yet due to audio limitations (html5). Alternative version coming soon.

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Description (in English)

Opacity is a 4-part short interactive story.We live in an age of obsession with transparency especially in politics and business.But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.Source: Author's description on work's website

Technical notes

The work is produced in HTML5. A version of the work for smartphones and tablets is in development

Description (in English)

Opacity is a 4-part short interactive story.We live in an age of obsession with transparency especially in politics and business.But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.

Source: Author's description on work's website

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Technical notes

The work is produced in HTML5. A version of the work for smartphones and tablets is in development

Description (in English)

Aleph Null (2011) marks Jim Andrews’ return to open source work since he shifted to Macromedia (now Adobe) Director in 2000. His earliest works were written in DHTML between 1997-2000, a highly creative period in which he found his “voice” as a poet and programmer of electronic literature  with works like “Seattle Drift” and the “Stir Fry Texts.” The limitations of DHTML at the time prompted his move to Director, which allowed him to develop highly musical and visual pieces, such as “Nio,” “Arteroids,” and “Jig Sound.” During his Director period, Andrews started creating works as artistic tools rather than as end products (as was the case in his early visual poetry), as seen in “A Pen” and “dbCinema,” both of which are artistic predecessors to Aleph Null. “A Pen” is a software pen with four simultaneous nibs that offers simple tools that encourage both active play and contemplation to allow a textual and visual poem to unfold. “dbCinema” uses diverse shapes as nibs, the results of an image search as “ink,” a random path and rotation for the nibs, and highly elaborate tools to shape the results as they are generated in real time. Aleph Null continues in this tradition by creating a digital tool that allows users to create “color music” and still images, or simply step back and allow it to unfold as “painterly cinema.”Aleph Null is many things. It’s an exploration of JavaScript and HTML5. It’s a record of a creative process. It’s a set of digital tools created to produce artistic pieces and made available for audiences to explore their own creativity. But tools shape their users in subtle ways. To use Aleph Null is to enter Andrews’ thought process, poetics, and vision.

(Source: Leonardo Flores, I ♥ E-POETRY)

I ♥ E-Poetry entry
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Description (in English)

A schoolgirl who has narrowly escaped death hides and reflects beneath a roadway tunnel. Her scattered thoughts manifest against the grotty concrete walls before fading away again into nothing. Soon she realises she's been hiding herself away for days. How the hell did she end up here in the first place? Contains strong language and references to violence.

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Technical notes

Requires a Javascript-enabled browser. Not Internet Explorer compatible. Works on iPad and other mobile devices.

Contributors note

Design, programming, editing by Andy Campbell, based on the script by Lynda Wright, audio soundtrack by Andy Campbell and Matt Wright