episodic fiction

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Sam & Max: The Devil's Playhouse is a graphic adventure video game developed by Telltale Games. It is the third "season" of the Sam & Max episodic series created by Telltale Games, following Sam & Max Save the World and Sam & Max Beyond Time and Space. The first episode was released as one of the first apps for the iPad on April 2, 2010, and was released for Microsoft Windows, OS X, and the PlayStation 3 (the first Telltale game to appear on that platform) on April 15, 2010.

(Source: Wikipedia)

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CSI: Deadly Intent is a computer game based on the CSI: Crime Scene Investigation television series. It's the seventh CSI game released, including CSI: Miami and CSI: NY. It was released for Microsoft Windows on October 20, 2009, and for Xbox 360, Nintendo DS and Wii on October 27, 2009.

The game corresponds with the 9th season of the television series and includes the characters of Raymond Langston and Riley Adams.

(Source: Wikipedia)

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Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.

(Source: Wikipedia)

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Wallace & Gromit's Grand Adventures is an episodic graphic adventure game based around the characters of Wallace and Gromit created by Nick Park and Aardman Animations. The game was developed and published by Telltale Games. It consists of four episodes, which were released to Microsoft Windows from March 23 to July 30, 2009 and to Xbox 360 from May 27 to November 4, 2009

Episodes are developed by Telltale Games in collaboration with Aardman Animations to develop the story, characters, and setting. Players control both Wallace and Gromit at times through the gameplay. Ben Whitehead, Aardman's official backup voice actor, portrays Wallace, instead of Peter Sallis, who had voiced the character in all screen appearances up to that point. A playable demo of the first episode was made available on March 16, 2009 and can be downloaded from the official site as well as Yahoo Games. It is also included on the Region 2 DVD and Blu-ray releases of A Matter of Loaf and Death as DVD-ROM content. On January 14, 2014, Telltale Games removed the game from sale due to the expiration of their distribution rights for the Wallace & Gromit intellectual property; customers who previously purchased the game can still download the episodes from their game library.

(Source: Wikipedia)

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Strong Bad's Cool Game for Attractive People is an episodic graphic adventure based on the Homestar Runner web cartoon, with Strong Bad as the lead character. It is developed by Telltale Games. A total of five episodes were released for Microsoft Windows and WiiWare between August 11, 2008 and December 15, 2008. It was released on the PlayStation 3 in North America on December 21, 2010, and in other regions at a later time. There is also an OS X version.

(Source: Wikipedia)

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Sam & Max Beyond Time and Space, originally released as Sam & Max: Season Two, is an episodic graphic adventure by Telltale Games based around the characters of the Sam & Max comic series created by Steve Purcell and follows from Sam & Max Save the World.

Synopsis

Taking place approximately one year after the events of the previous game, Freelance Police Sam and Max return to their office after a "successful" peace summit, only to discover that their pet goldfish Mr. Spatula has turned evil and prepare to execute him. But before they can do so, Mr. Spatula is suddenly vaporized by a giant robot, who is intent on destroying the duo as well as razing the local city block near their offices. After dealing with the wind-up monstrosity, Sam and Max learn that the Maimtron 9000 was actually a gift from Santa Claus. The two head to the North Pole and find the remaining elves in Santa's workshop cowering, as Santa keeps shooting at them with a machine gun. Sneaking down a chimney into Santa's office, Sam and Max find evidence that an evil spirit is running amok at the North Pole, and work at collecting The Four Horsemen of the Apocalypse action figures to use as part of a ritual to bring the demon (known as the Shambling Corporate Presence) forward so they can capture it and free Santa. However, to their surprise, the demon never had possessed Santa, but rather one of the elves instead, and runs off to distract the Shambling Corporate Presence while Sam and Max work to complete the final part of the ritual: calling forth the three Spirits of Christmas (Past, Present, and Future). Each of the Spirits offers to help, but only if Sam and Max correct a Christmas they had ruined in the respective time periods. After satisfying each of the tasks, the Spirits proceed to help Sam and Max and reduce the demon to a plate of Jell-o, which Santa inadvertently eats afterwards and becomes infused with the evil spirit for real. Sam and Max are able to knock Santa out, and after determining that a typo on a shipping label was responsible for delivering the spirit to Santa instead of Satan, send the possessed Santa on his way to Hell. With dawn approaching, Sam and Max volunteer to deliver all the Christmas presents in Santa's place, but drive away in their car before they can be loaded up, with Max stating that there's no rush because it's the middle of November.

On returning home from the North Pole a month later, Sam and Max find their friend Sybil being chased by a big triangular portal. Asking Bosco about it, he claims that the portal is actually a Bermuda Triangle, taking things into parts unknown. Though Sam and Max are able to stop the triangle in its tracks, soon after Abe, having went out to investigate what happened, is sucked into the portal, leading Sybil to jump in after him, followed by Sam and Max in tow. After jumping through, the duo find themselves on Easter Island, where Sybil and Abe are enjoy a picnic, but are told by the local Moai Heads that a prophecy will destroy them all. It states that a volcano will erupt, covering the island in magma and destroying the Moai Heads, and according to them, the end is coming soon, and they need Sam and Max's help to stop it. Taking the case, Sam and Max find the entrance to a mysterious cave, guarded by a baby Jimmy Hoffa (having drunk too much from the Fountain of Youth and reverted to infancy), whom they need to get rid of somehow. Also around this time, Abe ends up breaking up with Sybil after his continuous ogling of the Wind Moai. Sam and Max eventually trick Baby Jimmy Hoffa into consuming more of the Fountain Water, erasing himself from existence. Having finally gained entrance to the cave, they discover a group of aquatic Ocean Chimps who worship the Moai Heads' giant stone feet. They also find out that the ghost of Mr. Spatula is behind it all, having established himself as High Priest of the group and planning to use a mechanism that controls the volcano to set off an eruption. After some puzzle solving, Sam convinces the Ocean Chimps that Max is the true High Priest, but once they succeeded, Mr. Spatula had already set off an eruption which they're too late to stop. However, the two manage to save the island by using a giant Bermuda Triangle, diverting the lava to some place else, but also unfortunately sucking up the Bermuda Triangle back to home, leaving them to have to swim back to New York with Abe in tow, while the Moai heads are left to live on for another thousand years. After the credits, the Moai Heads are seen being lifted out of the ground and into the sky by a bright light.

Sometime later, Sam & Max are caught in an elaborate death-trap by a goth vampire named Jurgen, with Max wondering how they got to this point. A flashback starts off the first part of the episode: Having returned home after their adventures on Easter Island, Sam and Max are in the middle of dealing with a zombie attack when the Commissioner calls about a zombie attacks throughout the city. By talking to the C.O.P.S. they find out that the zombies are coming from The Zombie Factory, a nightclub in Stuttgart, Germany. The club turns out to be located in an old castle and run by the vampire Jurgen. Jurgen is far too powerful to confront directly, but by using various vampire weaknesses (holy water, uv light and garlic clove cigarettes) Sam and Max manage to destroy the source of his power: his popularity. They pursue him to his back room, where they have the most impressive fight of their career. Since Max remembers that part, the flashback ends and the story is back at the scene in the introduction, with them stuck in the trap after losing the fight. Unfortunately, they've now spent so much time reminiscing that it's too late to escape and the trap snaps shut, killing the Freelance Police. The pair wake up later in the graveyard transformed into zombies and find that they can now understand other zombies but their mortal friends cannot understand them. They return to the back room but find Jurgen sleeping in his coffin and their souls trapped waiting to be shipped off to hell. To make things worse, their souls don't even want to reunite with them. The Soul Mater Sybil got on the Internet is just what they need to get their reluctant souls back in their bodies, but she needs it herself to find a date after having broken up with Abe in Moai Better Blues. Sam and Max eventually manage to turn Jurgen's Monster into the perfect date for Sybil, inadvertently convincing her to get back together with Abe afterwards, and grab the Soul Mater. When they get back to their souls, though, a malfunction makes them end up the each other's bodies. Meanwhile, Jurgen has awakened for a final confrontation. In the end they beat Jurgen by using their combined souls in the Monster's body to impal a wooden stake through his chest, and in his dramatic exit he stumbles into his own trap and has his soul taken by the same mysterious light that abducted the Moai Heads. Just when Sam gets his own soul back (Max gets his back between episodes), their neighbor and fellow detective Flint Paper arrives with bad news: Bosco has gone missing! In a scene after the credits, a still zombified President Max gives a press conference.

Looking into Bosco's mysterious disappearance, Sam and Max, joined by Flint Paper bust into his store to look for clues. After messing around in the back room a bit, Sam and Max set of a baking soda and vinegar explosion and are subsequently abducted by a UFO themselves. On board they quickly find Bosco, who has turned into a cow! As they soon find out from the ship's A.I., the UFO harbors a time traveling elevator which Bosco has stumbled into making him inadvertently alter his own past before he was born. Sam and Max use the time machine for some meddling of their own and eventually manage to restore Bosco to his old self, after which the three of them explore the UFO further. But when they get to the next room, they're surprised by the sudden appearance of T.H.E.M. (The Temporal Headquarters of Enlightened Mariachis), who sing a song explaining that they're three different instances of the same mariachi, Pedro, who travel through time in order to perform at everyone's birthday. They also collect souls (including those delivered by Jurgen) as a means to pay for their spaceship and transfer them to Hell through a Bermuda triangle in the soul crushing room, after using the Moai Heads to process them. By the time the song ends the shock is too much for Bosco to bear and he dies of a heart attack, making the mariachis decide to use his soul to fill their quota. Sam & Max use various tricks and much more meddling with time to get all three of T.H.E.M. off the ship and seize control so they can rescue Bosco's soul, unintentionally bringing back two past versions of themselves from Season One's 2nd episode Situation: Comedy in the process. After an accidental push of a button activates the Soul Crushing device and sends Bosco's soul to hell, they try to go after it but accidentally trigger the ship's self-destruct sequence. As their past selves make off with the elevator, they have no choice but to go through the portal Bosco's soul was sent through. In the final scene, the spaceship explodes just as it reaches the beginning of time, thereby causing the Big Bang and the creation of the universe.

After going through the portal, Sam and Max find themselves in a subway station to Hell. When they go up they find that the subway station had been below their neighborhood all along. Bringing the Maimtron 9000 back to life, they use the giant robot to recover the soul token of the recently deceased Ms Bosco and use it to gain passage on a train to Hell, planning to get Bosco's soul back from the devil. When Sam and Max reach Hell, they discover it resembles an office environment and all their dead enemies from past episodes work there as employees. Since Satan simply ignores them, they decide to have a look around themselves. They quickly find out where Bosco's soul is being held, as well as the souls of everyone who's died during their cases. After all of these personal hells are sabotaged Satan has no choice but to talk, and Sam demands that all these souls be released. Satan agrees, but tricks Sam into taking their place himself. Max gets him out, though, and they go have another discussion with Satan. At that point it becomes clear that they have all been tricked, with this latest setback putting Satan in a sufficiently weakened position to be fired by "management", the Soda Poppers!, a trio of former child stars who have frequently crossed paths with the Freelance Police during their adventures. Revealing themselves to be the masterminds, the Soda Poppers downsize Satan and fire him. Determined to keep their evil plot going, each Popper sets out to fulfill three tasks of forcing humanity to recommit the Original Sin, seduce a woman to create a hellspawn, and to entrap a new soul of the 21st century. Thanks in part to some (mundane) items Satan has with him, Sam and Max eventually subvert all of these schemes, and team up with Satan to take Hell back from the Poppers. But the Soda Poppers assume their demon forms and banish Sam and Max into a lava pit below. However, in a deus ex machina set up in Ice Station Santa, their past selves give them Santa's sleigh allowing them to escape. The Soda Poppers are still going strong but are ultimately tricked into using their own banishing ritual against themselves, entrapping them in the same fiery pit and allowing Satan to take back control over Hell. Sam and Max bid farewell to Satan and leave Hell to attend the wedding of Abe and Sybil.

The end credits show Sybil and Abe's wedding, officiated by Max and attended by nearly every character seen so far in the past two seasons. The married couple take off in the still possessed Desto, leaving Sam & Max concerned for their safety. In a scene after the end credits, the Soda Poppers swear revenge on Sam and Max, only to be brutally killed by a massive magma flow from Moai Better Blues, leaving only Peepers' eyes behind.

(Source: Wikipedia)

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Sam & Max Save the World is a graphic adventure video game developed by Telltale Games. The game was originally released as Sam & Max: Season One before being renamed in early 2009. Save the World was developed in episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company and JoWooD Productions in North America and Europe respectively. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009.

Based on Steve Purcell's comic book series Sam & Max, the game follows the title characters Sam and Max—self-styled vigilante private investigators, the former an anthropomorphic dog and the latter a "hyperkinetic rabbity thing"—through several cases involving a hypnotism conspiracy. Each episode features one case with a contained story, with an underlying plot running through the series. The game was announced by Telltale Games in 2005 following the cancellation of Sam & Max: Freelance Police by LucasArts in the preceding year; many of the employees at Telltale Games were members of the Freelance Police development team.

The game received a positive response from critics, with praise bestowed on the game's humor, graphics and gameplay. However, concerns were voiced over the low difficulty of the puzzles, repetition in design between episodes and the effectiveness of the story. Opinions dissented across the Atlantic; some British reviewers did not appreciate the writing in the way that American critics did. Nevertheless, the game has won several awards and is often cited by commentators as the first successful application of episodic distribution. The game was accompanied by a number of short machinima videos set between each episode. The game was followed by two episodic sequels: Sam & Max Beyond Time and Space in 2007 and Sam & Max: The Devil's Playhouse in 2010.

(Source: Wikipedia)

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Bone: The Great Cow Race is the third video game endeavor by Telltale Games, and the second episode of the Bone adventure game series. It was released in April 2006 after approximately seven months of production. It is based on the second volume of the Bone comic series by Jeff Smith and follows the adventures of cousins Fone Bone, Phoney Bone, and Smiley Bone.

The game starts up where Bone: Out from Boneville left off, with the Bone cousins' arrival in Barrel Haven just in time for the Spring Fair and annual Cow Race. In this third-person game, the player gets to control all three Bone cousins (using a technique similar to the one employed in the LucasArts adventure game Day of the Tentacle). Fone Bone, smitten with the lovely Thorn, must find a way to impress her. Phoney Bone cooks up a scheme to swindle the townspeople out of their hard-earned eggs during the Cow Race, and enlists help from his happy-go-lucky cousin Smiley. Little do they know, the Rat Creatures are lurking nearby. Eventually, the Rat Creatures chase Fone on the race, and Phoney has no choice but to reveal his plan, as the Rat Creatures are gaining on them. In the end, Phoney is punished for his crimes, and the two Rat Creatures imply the next episode.

(Source: Wikipedia)

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Bone: Out from Boneville is an episodic adventure game by Telltale Games. It was Telltale's first adventure game, and their second game overall, following Telltale Texas Hold'em. On October 13, 2006, a Mac port of the game was released, ported by Vanbrio.

At the beginning of the game, Fone Bone, Phoney Bone, and Smiley Bone have been run out of their hometown of Boneville due to one of Phoney Bone's schemes of robbing. They find themselves lost in the desert with only a mysterious map to help them figure out where they are. The cousins are separated when a swarm of locusts descends upon them. The player must then help Fone Bone and Phoney Bone explore a mysterious valley to find their cousin Smiley. In the process, they make friends with a tiny bug named Ted, a beautiful girl named Thorn, her energetic grandmother Gran'ma Ben, and a trio of playful 'possum kids. The sinister rat creatures are always on their tails but the enigmatic Red Dragon keeps them at bay.

(Source: Wikipedia)

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Tales from the Borderlands is an episodic interactive comedy graphic adventure sci-fi video game based on the Borderlands series, released in November 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game was developed by Telltale Games under license from Gearbox Software, the developer of the Borderlands series, and 2K Games, its publisher. The game follows the episodic format that Telltale used for its titles The Walking Dead and The Wolf Among Us, where player choices and actions have significant effects on later story elements.

(Source: Wikipedia)

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