Eastgate Systems

By Dene Grigar, 31 December, 2019
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Abstract (in English)

Many essays about the hypertext poem, "True North," address Stephanie Strickland's use of color and maps, such as Deena Larsen and Richard Higgason's "An Anatomy of Anchors" and its instantiation into two distinct media forms, such as Joseph Tabbi's "Stephanie Strickland's True North: A Migration between Media." Strickland herself has written essays about the work, most notably "Quantum Poetics: Six Thoughts," where she reminds readers that her work "investigate[s] oscillation between image, text, sounds, and animation, both within and between hypertextually linked units" (32). This essay, therefore, takes a different tack from these excellent examples. It offers a discussion of the work's history of production, which is necessary for establishing valid information about versions and dates, and its mechanics because experiencing the hypertext poem will soon no longer be possible for readers. 

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Despite the breadth of her vision and lushness of her words, Strickland was frustrated by the limitations of the medium for expressing her work and has stated most recently in the “Prologue” that she originally visualized the poem in 3D, a feature not possible on the net or web at the time. At the time I first read the poem, I agreed with her, for I too was critical of the limitations of the platform for expressing her universe of ideas more fully. However, looking back now after these (almost) 20 years that have passed since the CD-ROM's release, I locate the work amid the constellation of hypertext stars as one that pioneered the form in anticipation of her net art that followed, such as "The Ballad of Sand and Harry Soot" and "slippingglimpse," and the art practice of other artists.

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By Dene Grigar, 9 June, 2018
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This essay explores David Kolb's "Socrates in the Labyrinth" from the perspective of its experimental approach to the philosophical writing. It also provides detailed information about the production of the work and accompanies the Live Stream Traversal of his work and other contents associated with it. 

Description in original language
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“'Does a philosophical argument need to be in a linear order?' 'No,' says the author of 'Socrates of the Labyrinth'––but this seemingly benign line of thought suggests larger, more challenging questions relating to hegemony and the dominance of practices that limit modes of discourse, methodologies, perspectives, and ultimately thought."

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A dark science-fictional ritual of fertility and regeneration, King of Space takes place in an abandoned starship, circling the edges of a plague-ridden and collapsing solar system, where an escaped terrorist meets the last star-captain and his ship's Priestess. Old man and young, young woman and ageless starship meet and meet again as enemies, allies, rapists, and lovers. The story has elements of gaming; an unwise move can send a character to the kitchen ("hundreds of tiny sandwiches, all alike") or into the rocky caverns of the intelligent and unpleasant starship, where a very persistent elevator is waiting to have a conversation; you can meet the Lady Nii's ancient, dreadful lover, King Brady, or become him; you can fall into a maze of love, or find the dance at the center of the world that regenerates the ship. Contains games and animations. Not for kids. (Publisher's blurb)

"Sarah Smith’s King of Space is a hypertext novel begun in 1988 and published in 1991 by Eastgate Systems, Inc. A key example of early pre-web hypertext, it runs on Apple System Software 7x, 8x, and 9x. It can be accessed on Macintosh Classics, Macintosh SEs, Macintosh LCs, and Macintosh Performas. Software requirements include ­­­­Hypergate––an early hypertext system created by Mark Bernstein that was written in FORTH for the Macintosh operating system (Bernstein)––and Quicktime MoviePlayer 2.x. It is a media-rich work consisting of 317 lexias (individual nodes of hypertext) and 25 different endings and involves numerous works of ASCII art produced by artist Matthew Mattingly, music composed by Michael Derzhinsky, and animations created by Mattingly, Bernstein, and others. Within the novel one can also find several puzzles that must be solved and games readers can play. There remains only one version of this work: Version 1.0 published in 1991 on two 3.5-inch floppy disks for Macintosh computers. It has never been migrated to CD-ROM or reissued for PCs".--From Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media