Contemporary Culture

By Hannah Ackermans, 28 November, 2015
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Abstract (in English)

Whilst there may be aesthetic tropes within digital media, there is no universally accepted authority within contemporary culture nor is there an easy mutual acceptance of what is “right and proper” or indeed legitimate outside the now virtue of being popular and well followed. Indeed the now bodily distanced and disinhibited digital citizen frequently demonstrates a palpable distain for the elite and pretentious (1). Considering this, any community with Literature in its name may have an identity problem; literariness still pertains to an elevated quality of artistic or intellectual merit and is thus counter to popular cultural production. In addition, mainstream culture has successfully commoditized many counter-cultural communities (2). Electronic Literature has arguably not been through such commodification processes, and the question of interest is why not? To that extent this paper seeks to explore possible answers. Investigating the broader shifts towards increased visuality within modern culture (3) the paper will discuss and revisit the discourses on the power structures of the gaze, consider spectatorship’s dominance over readership and interaction and co-creation and the function of the image within contemporary narrative forms inside and outwith Electronic Literature (4). The paper will also consider the politics implied in the move to open access, the fluid distribution of often context-less “images”, how this relates to prior notions of literary publishing, and whether this manifests as an opportunity or a challenge to Electronic Literature’s dissemination. Lastly and toward a conclusion, the paper will propose that if we consider the tradition of literature as one that is driven by the expression of human experience, where in today’s context literary “traditions” are not longer built around specific commonalities of form (i.e. predominately verbal language) but rather subject matter, themes and worldviews then the questions of identity and of “literariness” can evaporate to make space for fuller participation in the ocular freedoms in contemporary culture.

(Source: ELO 2015 Conference Catalog)

Description (in English)

Narrative Units" is a networked visualization based on the gutenberg.org archive, information theory, and video.  

Artist Statement

The Narrative Units project addresses a number of questions by interconnecting several systems of interest. Information Theory, which strictly concerns itself with the encoding and transmission of data, is displaced into the context of a literary narrative. This framing serves to evoke question surrounding the dispersion of Information Theory and other paradigms of first-wave cybernetics into contemporary culture. The source text, narratives from Project Gutenberg (http://www.gutenberg.org/), are treated as a message source. In terms of the Narrative Units system, the text displayed in white is noise. The system matches a particular string of symbols which correspond to a set of definitions from an introductory text on Information Theory. Matching words are displayed in red, and placed in one of the lower panels of the visualization. The pairing of a highly formalized, and technical set of concepts and fictional narratives complicate the distinction between different aspects of language and communication. Language as a set of discreet symbols which encode some content is subject to the manipulations of formal logic systems. Language as the medium for non-linear, non-rational narrative communication is another thing entirely. The ambiguous relationships between narrative, language and formal theories about communications are further explored in video. Each video sequence represents a simplified noun verb combination, "open door," "descend stairs," etc. This formula is designed to address the point at which two discreet pieces of information (a verb and a noun, "open" and "door" for example) combine into the flow of a narrative. The frame-rate of the video sequences is controlled by the text matching part of the system. As a result, the flow of the video is also complicated by the perceptible presence of it's discrete components (frames). Narrative Units in isolation is software system that manipulates and displays data. The inputs (literary narratives) and the larger system that results from it's presentation to an audience (especially in the context of the conventions of film and literature) tests the boundaries between data and narrative.

(Source: 2008 ELO Media Arts show)