social network

By Solange Saballos, 26 September, 2020
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191
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Abstract (in English)

This dissertation examines how social network site (SNS) platforms enhance writers’ experiences of pleasure and play in the process of writing together. My primary site of study is Protagonize.com, a SNS that encourages member-generated collaborative creative writing. Correlating Bakhtin’s theory of utterance, Huizinga’s understanding of play, and Wittgenstein’s concept of language games, I argue that Protagonize.com allows writers to engage in writing practices where authorship becomes inherently collaborative, context adapts to users’ needs, and the social-dimension of language emerges.

By Hannah Ackermans, 4 December, 2018
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Abstract (in English)

We are witnessing the emergence of a third generation of electronic literature, one that breaks with the publishing paradigms and e-literatury traditions of the past and present.

N. Katherine Hayles first historicized electronic literature by establishing 1995 as the break point between a text heavy and link driven first generation and a multimodal second generation “with a wide variety of navigation schemes and interface metaphors” (“Electronic Literature: What Is It?”). Even though Hayles has since rebranded the first wave of electronic literature as “classical,” generational demarcations are still useful, especially when enriching the first generation with pre-Web genres described by Christopher Funkhouser in ​Prehistoric Digital Poetry​ and others. My paper redefines the second generation as one aligned with Modernist poetics of innovation by creating interfaces and multimodal works in which form is invented to fit content.

Third generation electronic literature emerges with the rise of social media networks, the development of mobile, touchscreen, augmented reality (AR) and virtual reality (VR) platforms. This generation is less concerned with inventing form and more with remixing and creating work within well established platforms and their interfaces, parallel to a return to recognizable poetic forms, Romantic subjectivity, and pastiche in Postmodern poetry. This includes Instagram poetry, bots, apps, kinetic typography, lyric videos, memes, Twine games, and works that take advantage of smartphone, touchscreen, and VR technologies. This generation leaves behind book and open Web publishing paradigms and embraces new funding models, such as crowdfunding and software distribution platforms.

Even though the first generation of e-lit ended about 20 years ago, the second and third generation currently coexist, much as Modernist and Postmodernist literature do. And while second generation works are currently more sophisticated, complex, and aligned with academia, the third generation will produce the first massively successful works because they operate in platforms with large audiences that need little to no training to reading them. So while second generation works will continue to attract critical acclaim with limited audiences, it is the third generation that will produce the field’s first #1 hit.

(author abstract)

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Description (in English)

Cenzobot is a simple Twitter bot that tweets fragments from real historical censorship reviews of publications from the communist era, written by Polish censors between the 1940s and 1990s. Some of the censors were very skilled critics, often well educated, but other were people completely devoid of talent, especially the ones delegated to review books for children and young adults. Twitter, which today is one of the platforms most associated with digital censorship, was chosen as an appropriate tool to tweet censors’ voices. I came up with the idea to tweet fragments of censors’ reviews after the Twitter Bot Purge in February 2018. I expect that my cenzobot will also be purged by Twitter at some point. It is actually the goal of my work.

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