This is the PDF version of the ELO 2015 The End(s) of Electronic Literature Conference Program and Festival Catalog. It includes abstracts to all workshops, roundtable discussions, lightning talks, research papers and panels, readings, performances and screenings, and exhibitions that are part of ELO 2015. For more information, see the individual elements of the programme.
paper presentation
This is the e-Pub version of the ELO 2015 The End(s) of Electronic Literature Conference Program and Festival Catalog. It includes abstracts to all workshops, roundtable discussions, lightning talks, research papers and panels, readings, performances and screenings, and exhibitions that are part of ELO 2015. For more information, see the individual elements of the programme.
This is the paperback version of the ELO 2015 The End(s) of Electronic Literature Conference Program and Festival Catalog. It includes abstracts to all workshops, roundtable discussions, lightning talks, research papers and panels, readings, performances and screenings, and exhibitions that are part of ELO 2015. For more information, see the individual elements of the programme.
This paper presentation will be based on a 6month long exploration of electronic literature
designed for children or that may appeal to children. This survey of the field will be conducted
publicly using I ♥ EPoetry as a platform and structure for publication of weekly reviews of works,
which will result in a dataset of 1520 works.
As a father of two children a 4 year old boy and a 6 year old girl I will have an ideal test
audience for the works. In addition to reading and critically appraising the works myself, I will also
invite my children to play, read, and interact with the works so I can observe their reactions and
receive their input when writing my reviews. The platforms I will be focusing on will be iOS (we
own iPhones, iPod Touch, and an iPad), Android (I own a Nexus 7), and the LeapPad Ultra
system of tablets designed for children. The affordances and constraints of these systems will
be of interest for my analysis.
For this exploration, I will define eliterature broadly and may include video games, interactive
ebooks, apps, and more, as long as there is a significant engagement with language in digital
media. I will also present a selection of elit works, such as iOS apps created by Jody Zellen and
Jörg Piringer, to my children and observe their response to the works.
The resulting series of entries will draw attention to the topic and lead to insights on the current
state of eliterature for children. The paper and presentation will organize those thoughts into a
clear hypothesis, discuss a selection of elit works, and draw conclusions from the data. (Source: Authors abstract)