narrative variation

By Eric Dean Rasmussen, 8 April, 2012
Author
Publication Type
Language
Year
Pages
103-119
License
All Rights reserved
Record Status
Abstract (in English)

A report on the interactive-fiction system Curveship, which was designed to provide users a means of generating narrative variation.

Pull Quotes

This [the term 'narrative variation'] is shorthand for narrating the same underlying content--the same events happening in a world with the same existents--in different ways.

What happens as interactive fiction progresses will certainly be informed by past and current developments in narrative theory; it is hoped that experiments in interactive fiction will also, at times, outpace them.

By Patricia Tomaszek, 22 July, 2011
Author
Language
Year
ISBN
978-1-932432-36-7
Pages
55-62
License
All Rights reserved
Record Status
Abstract (in English)

From the publication: Interactive fiction (often called “IF”) is a venerable thread of creative computing that includes Adventure, Zork, and the computer game The Hitchhiker’s Guide to the Galaxy as well as innovative recent work. These programs are usually known as “games,” appropriately, but they can also be rich forms of text-based computer simulation, dialog systems, and examples of computational literary art. Theorists of narrative have long distinguished between the level of underlying content or story (which can usefully be seen as corresponding to the simulated world in interactive fiction) and that of expression or discourse (corresponding to the textual exchange between computer and user). While IF development systems have offered a great deal of power and flexibility to author/programmers by providing a computational model of the fictional world, previous systems have not systematically distinguished between the telling and what is told. Developers were not able to control the content and expression levels independently so that they could, for instance, have a program relate events out of chronological order or have it relate events from the perspective of different characters. Curveship is an interactive fiction system which draws on narrative theory and computational linguistics to allow the transformation of the narrating in these ways. This talk will briefly describe interactive fiction, narrative variation, and how Curveship provides new capabilities for interactive fiction authors.