machine language

By Patricia Tomaszek, 16 March, 2012
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xii, 164
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All Rights reserved
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Abstract (in English)

This thesis is about the poetic edge of language and technology. It inter-relates both computational creation and poetic reception by analysing typographic animation softwares and meditating (speculatively) on a future malleable language that possesses the quality of being (and is implicitly perceived as) alive. As such it is a composite document: a philosophical and practice-based exploration of how computers are transforming literature, an ontological meditation on life and language, and a contribution to software studies. Digital poetry introduces animation, dimensionality and metadata into literary discourse. This necessitates new terminology; an acronym for Textual Audio-Visual Interactivity is proposed: Tavit. Tavits (malleable digital text) are tactile and responsive in ways that emulate living entities. They can possess dimensionality, memory, flocking, kinematics, surface reflectivity, collision detection, and responsiveness to touch, etc…. Life-like tactile tavits involve information that is not only semantic or syntactic, but also audible, imagistic and interactive. Reading mediated language-art requires an expanded set of critical, practical and discourse tools, and an awareness of the historical continuum that anticipates this expansion. The ontological and temporal design implications of tavits are supported with case-studies of two commercial typographic-animation softwares and one custom software (Mr Softie created at OBX Labs, Concordia) used during a research-creation process.

By Patricia Tomaszek, 12 January, 2011
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Abstract (in English)

Digital poetry uses both the machine and natural language, therefore the experience of digital poetry always lives on the borders of artifice and art or appearance and essence, where the borders fades. The essay searches for a native experience of poetry within digital media which is not a translation, representation or Ecphrasis of an existing piece of poetry by focusing on inter-activity and programming that make the poet-programmer and reader-player to meet and be involved in a poem; The essay tries to reveal the limitations of the machine language in creating a digital poem by concentrating on the syntax as an open-source consciousness of the natural language and the non-open-source nature of operating systems and compilers in the instant of writing poetry as the consciousness of the machine.