logos

By tye042, 26 September, 2017
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An overview of Gregory Ulmer’s thought by Victor Vitanza.

1. How do we not know we think, yet think?

Gregory Ulmer (a.k.a. ‘Glue’) has been for some time developing a theory of invention that would be appropriate and productive for those cultural theorists who have an interest in electronic media. (Invention, classically defined in oral and print culture, is the art of recalling and discovering what it is that one would think or say about a given subject. In electronic culture, invention takes on new ramifications). In his Applied Grammatology (1985), Ulmer moves from Derridean deconstruction (a mode of analysis that concentrates on inventive reading) to grammatology (a mode of composition that concentrates on inventive writing); that is, he moves towards exploring “the nondiscursive levels - images and puns, or models and homophones - as an alternative mode of composition and thought applicable to academic work, or rather, play.

Pull Quotes

It is equally deadly for a mind to have a system or to have none. Therefore, it will have to decide to combine both.   Frederich Schlegel

By Alvaro Seica, 15 May, 2015
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This paper argues that digital literature can be understood as a social hermeneutic dispositif. To demonstrate this thesis, an experimental book is presented. It is written/read using a geo-tagging software, that restitutes, to the reader acting as a co-author in a Web 2.0/3.0 context, the combination of significant (semantic) keywords (or tags) with a given city place and with a certain social temporality. The novel’s title is based in the philosophical idea of deixis, i.e., the articulation of space (geo), time (neo) and logos (discourse, reason). In the interface, the fictional text presents, at each scene, 3 writing/reading itineraries, each one using a specific literary medium/language, referring, in a greater or lesser extent, to dimensions ‘space’, ‘time’ and ‘logos’. A first text has linguistic nature and was deconstructed into several sub-texts types: narrative (mention of major events), dialogic (characters dialogues) and meta-informative (keywords, tags). A second ‘text’ uses visual language inherent to characters and scenery photos (space or synchronic level) subjacent to the novel’s scenes (time or diachronic level). A 3rd ‘text’ refers to the language of maps, which represent the course (time) of the paths (space) used by novel’s characters in their daily lives both in the real and fictional world. The first (seminal) author associated photos both to the moment they were taken and to the urban space where these photos were captured or to a point in cyberspace.

(Source: ELD 2015)

By Daniele Giampà, 22 March, 2015
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Pedro Barbosa recalls in this interview his memories of the first studies and works of electronic literature back in the 1970s when he was a student at the University of Porto. Starting from considerations about his collaborative works he makes a comparison between printed literature tradition and the age of new media focusing on the paradigmatic change of this very transitional period with live in and the differences of the creative work. Furthermore he makes an interesting statement on regard of the aesthetics of new media by comparing works of electronic literature with the oral tradition. In the end he mentions some of the milestones of electronic literature that he considers important.

Description (in English)

TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

(Source: Author's description on TOC website)

Screen shots
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TOC by Steve Tomasula
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TOC Cover
Technical notes

TOC requires a Minimum System consisting of: iPad, or Macintosh: OSX 10.4 or later, Universal (PowerPC G4 or Intel processors). 500 MB of memory, A hard drive with 4 GB of free space, Quicktime 7 or later, DVD drive or PC: Intel Pentium IV 600MHz or higher, Microsoft® Windows® XP Service Pack 2 or later or Microsoft Windows Vista, 512 MB of memory, A hard drive with 4 GB of free space, Quicktime 7 or later, DVD drive

Contributors note

Stephen Farrell, creative direction and design.Matt Lavoy, animation. Christian Jara, DVD authoring, programming, sound . See website for complete credits.