consequences

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Description (in English)

Rush is a hyper-narrative consisting of text, image and animation. The text moves across the screen slowly. At certain intervals the reader has to make a choice that has consequences for the story that follows. The hypertext and the reader's choices are also visualised for the read in a map. The hypertextual narrative demonstrates the seriousness in the reader's choices. And as the reader will understand, there is never a "second chance".

Description (in original language)

Rush er en hyperfortelling bestående av skrift, bilde og animasjon. Skriften beveger seg over skjermen i et rolig tempo. Ved visse intervaller må leseren ta et valg som får konsekvenser for det videre handlingsforløpet. Samtidig er hyperteksten og de ulike veivalgene som leseren må ta, visualisert for leseren gjennom et kart. Hyperfortellingen viser fram det alvorlige og forpliktende ved de valgene leseren må ta. Og som leseren vil forstå, er det aldri noen ”second chance”

Description in original language
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Contributors note

Programming: Novelty/Hege Vadsten, Paul Brady

Description (in English)

make-shift is a house party, performance, and networked salon. Each live event telematically connects participants in two ordinary houses and an online performance space, using the cyberformance platform UpStage (www.upstage.org.nz) in conjunction with audio-visual streams from the two houses. The theme of the work centers around consumption and disposal in late capitalism. Crutchlow and Jamieson describe themselves as "brokers" of the event, combining scripted performance with improvisation and activities in which everyone participates in various ways, becoming co-authors in a collaborative process. 

Screen shots
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make-shift screenshot
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make-shift screenshot
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make-shift screenshot
Technical notes

make-shift uses UpStage (www.upstage.org.nz), an open source venue for cyberformance which allows logged-in players to manipulate digital media in remote collaboration, in conjunction with two audio-visual streams. Online audiences access the platform via a standard domestic internet connection and web browser with the Flash player plug-in, and do not need to log in.