computing

By Hannah Ackermans, 5 February, 2021
Publication Type
Language
Year
Record Status
Abstract (in English)

How do we think about things — like electronic literature — that combine the operational aspects of computing systems with the affective and representational aspects of the arts? We could view them through the frameworks of computer science, the literary arts, or critical interpretation. These can all be valuable. But they are all, inevitably, partial. Wardrip-Fruin proposes that digital humanities frameworks can provide a way of thinking about the dual elements of electronic literature simultaneously. Here he provides a case study: a strand of research that is both in computational approaches to social simulation and in the creation of works that build upon, and guide the development of, these simulations. He discusses the digital humanities concepts of operational logics and playable models that help him and his collaborators understand their work as they carry it out.

DOI
10.7273/ggst-c160
By Anne Karhio, 8 November, 2019
Publication Type
Language
Year
Pages
225–243
Journal volume and issue
42.2
Record Status
Abstract (in English)

"Geographers have been at the forefront of interrogating the changes made possible by the ubiquity of computing and the phenomenon of ‘big data’ in an emerging field known as ‘critical data studies’. In this article, I argue that engagement with the proliferation of computing infrastructures that make these new developments possible in the first place allows critical data studies to gain important historical-geographical perspective, connect to new manifestations of uneven development, and better grasp the role of non-human actors within emerging socio-technical relations. This expanded empirical framing opens up new theoretical implications and opportunities for public engagement with critical infrastructure."

DOI
10.1177/0309132516673241
By Patricia Tomaszek, 20 January, 2012
Author
Language
Year
License
All Rights reserved
Record Status
Abstract (in English)

Work in progress, presented at the History of Material Texts workshop at the University of Pennsylvania 23 February 2004 (references therefore are omitted).

Montfort investigates into human-computer interaction before the screen and questions "how early print-based interfaces inform our understanding of print and paper metaphors in current computer interfaces."

Pull Quotes

My own idea is that while the material experience of an interactive computer program is important, screen-essential approaches to new media tend to collapse important distinctions, and perhaps, by ignoring the print-based history of new media and the fact that computer interface was based on paper to begin with, even understate in some ways how the screen changed the experience of computing, while neglecting the formal and computational continuity that we've seen across computer interfaces.

Creative Works referenced