Hans Kristian Rustad pressents his research project on poetry in the "Digital Melting Pot."
Hans Kristian Rustad presenterer forskningsprosjektet sitt, som er en del av Kulturrådets forskningssatsing i 2019 Digital kultur, estetiske praksiser
Hans Kristian Rustad pressents his research project on poetry in the "Digital Melting Pot."
Hans Kristian Rustad presenterer forskningsprosjektet sitt, som er en del av Kulturrådets forskningssatsing i 2019 Digital kultur, estetiske praksiser
,
Mexico
Cuajimalpa, México City. In 2006 he founded the Interdisciplinary Group on Computational Creativity, which aims to gather together a group of researchers and students interested in computational creativity. They have developed programs for plot generation, interior design, visual narratives, creative problem solving, and so on. This group organizes every year the Mexican International Colloquium on Computational Creativity. He was the chair (2014-2015, 2015-2019) of the Association for Computational Creativity. Professor Pérez y Pérez is member of the National System of Researchers in México (SNI).
Founded in 1902, ARTnews is the oldest and most widely circulated art magazine in the world. Its readership of 180,000 in 124 countries includes collectors, dealers, historians, artists, museum directors, curators, connoisseurs, and enthusiasts. Published in print four times a year, it reports on the art, people, issues, trends, and events shaping the international art world.
The magazine’s thousands of contributors have included Alfred Barr, Bernard Berenson, Kenneth Clark, Robert Coles, Arthur Danto, Carlos Fuentes, Pete Hamill, Aldous Huxley, Steve Martin, Louise Nevelson, Bob Nickas, Francine Prose, Harold Rosenberg, David Salle, Jean-Paul Sartre, and William Carlos Williams.
Sarah Douglas is the editor-in-chief of ARTnews.
At the recent ELO conference in Montréal Leonardo Flores introduced the concept of “3rd Generation” electronic literature. I was at another session during his influential talk, but I heard about the concept from him beforehand and have read about it on Twitter (a 3rd generation context, I believe) and Flores’s blog (more of a 2nd generation context, I believe). One of the aspects of this concept is that the third generation of e-lit writers makes use of existing platforms (Twitter APIs, for instance) rather than developing their own interfaces. Blogging is a bit different from hand-rolled HTML, but one administers one’s own blog. When Flores & I spoke, I realized that I have what seems like a very similar idea of how to divide electronic literature work today. Not exactly the same, I’m sure, but pretty easily defined and I think with a strong correspondence to this three-generation concept. I describe it like this: * Pre-Web * Web * Post-Web (Source: Post Position)
p5.js is a JavaScript library for creative coding, with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and anyone else! p5.js is free and open-source because we believe software, and the tools to learn it, should be accessible to everyone.
Using the metaphor of a sketch, p5.js has a full set of drawing functionality. However, you’re not limited to your drawing canvas. You can think of your whole browser page as your sketch, including HTML5 objects for text, input, video, webcam, and sound.
The Nintendo Switch is a video game console developed by Nintendo, released on March 3, 2017. It is a hybrid console that can be used as a stationary and portable device. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a Grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other Switch consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system does not use region locking. As an eighth-generation console, the Nintendo Switch competes with Microsoft's Xbox One and Sony's PlayStation 4.
(Source: Wikipedia)