Article in a print journal

By Hannah Ackermans, 29 March, 2016
Author
Publication Type
Language
Year
Publisher
Pages
33-39
Journal volume and issue
10
Record Status
Abstract (in English)

The author discusses his computer music composition, Voyager, which employs a computer-driven, interactive “virtual improvising orchestra” that analyzes an improvisor’s performance in real time, generating both complex responses to the musician’s playing and independent behavior arising from the program’s own internal processes. The author contends that notions about the nature and function of music are embedded in the structure of software-based music systems and that interactions with these systems tend to reveal characteristics of the community of thought and culture that produced them. Thus, Voyager is considered as a kind of computer music-making embodying African-American aesthetics and musical practices.

By Mario Aquilina, 13 January, 2016
Publication Type
Language
Year
Publisher
Pages
348–365
Journal volume and issue
1.3
ISSN
2056-4406
eISSN
2056-4414
License
All Rights reserved
Record Status
Abstract (in English)

What if the post-literary also meant that which operates in a literary space (almost) devoid of
language as we know it: for instance, a space in which language simply frames the literary or
poetic rather than ‘containing’ it? What if the countertextual also meant the (en)countering of
literary text with non-textual elements, such as mathematical concepts, or with texts that we
would not normally think of as literary, such as computer code? This article addresses these
issues in relation to Nick Montfort’s #!, a 2014 print collection of poems that presents readers with the output of computer programs as well as the programs themselves, which are designed to operate on principles of text generation regulated by specific constraints. More specifically, it focuses on two works in the collection, ‘Round’ and ‘All the Names of God’, which are read in relation to the notions of the ‘computational sublime’ and the ‘event’.

(Source: Author's Abstract)

Creative Works referenced
Organization referenced
By J. R. Carpenter, 6 January, 2016
Publication Type
Language
Year
Presented at Event
Publisher
Pages
30-33
Journal volume and issue
issue 9
Record Status
Abstract (in English)

This essay takes a media archaeological approach to putting forward haunted media as theory of mediation able to address contemporary networked writing practices communicated across and through multiple media, multiple iterations, multiple sites, and multiple times. Drawing upon Derrida’s invitation to consider the paradoxical state of the spectre, that of being/not-being, this paper considers the paradoxical state of long-distance communications networks. Both physical and digital, they serve as linguistic structures for modes of transmission and reception for digital texts. Composed of source code and output, these texts are neither here nor there, but rather here and there, past and future, original and copy. The in-between state has been articulated in terms of ‘medium’ in Western philosophy since classical times. The complex temporaility of this in-between state is further articulated in this essay through Alexander Galloway’s framing of the computer, not as an object, but rather as “a process or active threshold mediating between two states”. The theoretical framework for haunted media put forward in this essay is employed to discuss a web-based computer-generated text called Whisper Wire (Carpenter 2010). Whisper Wire 'haunts' the source-code of another computer-generated text, Nick Montfort's Taroko Gorge (2008), by replacing all of Montfort’s variables with new lists of words pertaining to sending and receiving strange sounds. Drawing upon heuristic research into Electronic Voice Phenomena, and citing Freud’s notion of repetition as a hallmark of the uncanny, Whisper Wire will be framed as an unheimlich text — a code medium sending and receiving un-homed messages, verse fragments, strange sounds, disembodied voices, ghost whispers, distant wails and other intercepted, intuited or merely imagined attempts to communicate across vast distances through copper wires, telegraph cables, transistor radios, and other haunted media.

Pull Quotes

The spectre of the body has always haunted communications media.

The Greeks conceived of the human body as a medium, or techne, through which a Muse might craft a poem.

Whisper Wire is an unheimlich poem, a code medium sending and receiving un-homed messages, verse fragments, strange sounds, disembodied voices, ghost whispers, distant wails and other intercepted, intuited, or merely imagined attempts to communicate across vast distances through copper wires, telegraph cables, transistor radios and other haunted media.

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By Rita Raley, 18 August, 2015
Author
Publication Type
Year
Record Status
Pull Quotes

"Another Kind of Language does not gesture toward, even as fictional
performance, linguistic translation. Just as there is no correspondence
between the written characters of each language and the respective
phonetic sounds, there is also no correspondence among the different
languages. In other words, it is not the case that each is simply a translation of a single master text. Each layer, then, is discrete, the written
characters and sounds “proper” to each language contained therein.
On the one hand, this is a descriptive model for global English now:
one of three distinct sociolinguistic groups (four, if Spanish were
included), each in its place with no apparent cognizance of the others,
no visible public route toward translingualism, no obvious structure
for commonality. On the other, it is a prescriptive model, with the
inflection falling not on a refusal of exchange but rather on a hopeful
turn away from linguistic and territorial imposition, an aspiration
toward “another kind” of language that does not need to assert sovereignty or otherwise engage in “language wars” (Calvet 1998)."

Creative Works referenced
By Jill Walker Rettberg, 16 August, 2015
Publication Type
Language
Year
Journal volume and issue
56.3
License
All Rights reserved
Record Status
Abstract (in English)

Marc Saporta's Composition No. 1 is an unbound novel that can be read in any order. This essay explores how the novel's indeterminate nature affects the sjuzhet and fabula. It finds that the fabula works in an essentially normal way, but priority is shifted from the reader-determined sjuzhet to the (perceived) author-determined fabula, which shows that readers privilege the author's intention over their own activity and order.

Pull Quotes

[W]hile the reader determines the order of the pages and thus encounters a nonlinear narrative, she or he does not control the fabula, or chronological story. Instead, like the reader of any narrative text, the reader of Composition No. 1 will more than likely attempt to reconstruct the order of events as Saporta intended them, and with few exceptions, the narrative clues scattered throughout Composition No. 1 allow for this reconstruction.

Creative Works referenced
By Alvaro Seica, 5 May, 2015
Publication Type
Language
Year
ISBN
9788849129892
Pages
37-48
Journal volume and issue
5
Record Status
Abstract (in English)

This paper explores the rhetoric of surface and depth in two different kinds of digital poetry. Kinetic and time-based compositions, such as John Cayley’s “overboard” and “lens”, explore new parameters of visual and spatial representation – the ‘complex surface’ of the digital screen. The other type of digital works, the so-called ‘codeworks’, such as “%Location” by JODI, thematise the underlying technological prerequisites and specificities of the medium. Both sets of examples upset and challenge established conceptions of depth and surface. (Source: RiLUnE, no. 5, 2006: http://www.rilune.org/mono5/1_sommaire_resumes.pdf)

Abstract (in original language)

Cet article analyse la rhétorique de la surface et de la profondeur pour deux types différents de poésie numérique. Les compositions cinétiques et intégrant la dimension temporelle explorent des paramètres nouveaux de représentation visuelle et spatiale – la surface complexe de l´écran numérique. L´autre type d´oeuvres numériques, appelées codeworks thématise les conditions technologiques et les spécifités impliquées par le médium. Ces deux types d´exemples troublent et remettent en cause les représentations établies de la surface et de la profondeur. (Source: Résumé)

Pull Quotes

Digital Poetry usually appears on a screen. A computer monitor screen is a surface with implicit depth, because it is the visible manifestation of something which is, almost inevitably, imagined as having an “inside” (the CPU) or, increasingly, an “elsewhere”: the file server, web space or network. Mainframe computers and free-standing PCs tended to evoke a rhetoric of depth because their “workings” seemed to be “inside” them; the exponential growth of networks, and web-based applications may suggest a model of rhizome rather than root: a dispersed, interacting set of nodes which nevertheless seem to remain in some sense “behind” the screen. (2006: 37)

Creative Works referenced