Text Visualization

By Akvile Sinkeviciute, 3 October, 2018
Record Status
Abstract (in English)

The LdoD Archive proposes a model for virtualizing the Book of Disquiet, by Fernando Pessoa, which simulates textual and bibliographic processes in the conceptual and material production of this work. By placing digital facsimiles in the context of their topographic transcriptions, the LdoD Archive shows the relations of document to text and text to document. By placing both facsimiles and topographical transcriptions in the context of experts’ editions, the LdoD Archive further illuminates the relations of text to work and work to the text. To the extent that each text of each edition can be variably contextualized within an archive of authorial and editorial witnesses, functionalities of analysis and comparison in LdoD Archive highlight the very process of constructing the text from the documents, and the work from the text. Thus, the construction of the book, based on either authorial plans or posthumous editorial decisions, becomes an instantiation of the process of identity and difference that allows text and work to emerge from a set of inscriptional traces and from acts of reading and interpreting those traces. Besides those features of representational simulation (of the authorial genetics of the text, and its editorial socialization between 1982 and 2012), the LdoD Archive offers a set of functionalities of performative simulation that allow interactors to reconceptualize and rematerialize the work at editorial and authorial levels. This dynamic and social layer of the LdoD Archive enables the reediting – i.e., the selection, organization and annotation of fragments – and rewriting of text – i.e., the creation of variations anchored in specific passages of the fragments. This simulation of literary performativity in the LdoD Archive – encoded and programmed through the reader, book, editor, and author functions – is one of the conceptual and technical achievements of the LdoD Archive. Despite their high value as teaching and research resources, many digital projects remain confined to the expert scholarly community. In the digital archive devoted to Fernando Pessoa’s Book of Disquiet (Arquivo LdoD, http://ldod.uc.pt, published in 2017) we experimented with Web 2.0 techniques in constructing a social edition where expert and common users – in their regular studying, reading, and writing practices – can engage in the creation and publication of new versions of the book. Within this reading, editing and writing space, users are invited to engage with the Book of Disquiet by playing different roles. The aim of this paper is to describe how the role of the interactors is constrained by the functionalities and the interface of the LdoD Archive, on one hand, and to show how actual users, in formal and informal contexts, have appropriated those functionalities, on the other. We will present the early testing results of the platform functionalities, in terms of users’ interaction. The data will be collected through specific activities with a small virtual group, considering in particular the dynamic processes of editing, annotating, glossing, and rewriting the texts. Through the integration of computational tools in a simulation space, the LdoD Archive provides an open exploration of the procedurality of the digital medium. As both conceptual and technical artifact it contains an innovative model for digital editing and digital writing. By recreating the universe of the Book of Disquiet according to ludic principles of textual manipulation, the LdoD Archive explores reading, editing, and writing practices according to a simulation rather than a representation rationale. The simulation of literary practices contained in the LdoD Archive attempt to address the gap between digital humanities and electronic literature.

(source: ELO 2018 website)

Description (in English)

Poetry Chains and Collocation Nets are two intertwined projects that investigate the 1955 edition of Emily Dickinson’s complete poems through various interactive animated navigations of collocated words. As such, they perform what Samuels and McGann term “experimental analyses.” Each of the visualizations displays a different presentation of her work. Poetry Chains begins with two words and attempts to find a chain of words in a specified number of lines that connects them together, displaying them as it succeeds. Collocation Nets begins with a single word centered in the middle of the screen. When the user selects the word, a random selected of its collocations pops out in a surrounding ring. Any of those words can be selected, which results in collocations of that word appearing. A user can toggle into an ambient mode of this visualization that automatically eventually cycles through all of the words, forever. These visualizations offer a continuously dynamic remapping of Dickinson’s work. The deformations present new opportunities for interpretation, some of which may lend themselves to successful insights, and others which might be ludicrous, or merely bland. Each of the visualizations performs this remapping in different ways. The Poetry Chain effectively runs a kind of smoothing operation, an averaging filter, by treating her entire corpus as a single poem. Additionally, it uses a depth-search algorithm to get between two points within the corpus, performing a non-linear “hopscotch” (with a poetic rather than narrative destabilization). The Collocation Net completely disassembles the corpus into individual words and links them together, not grammatically, but instead by a frequency metric that correlates words by the likelihood of their appearing together within the same line. While it is unclear what exactly the interpretive value of these remapping offers, it is interesting to think of them in relation to, or perhaps as a differentiation from, visualization projects utilizing the methods of information visualization or visual analytics. In those fields, it is assumed that the raw data is inherently atomic, and that the goal of the project is to enable users to recombine the data in different ways in order to facilitate new revealing and new interpretation, or what Peter Pirolli and Stuart Card term “knowledge crystallization.” That is, they allow the user to create models by the synthesis and analysis of data, through which hypotheses may be generated and then either validated or falsified. A recent article by Ben Shneiderman reframes the products of information visualization projects as creativity support tools, where the goal of such a tool is to facilitate novel ideas and new perspectives. Poems however, as noted in Samuels and McGann’s article, are not simply composed of irreducible raw data. Instead, the meaning in some sense is the raw data. But this meaning lives in the interaction between the text and the reader, and cannot be extracted, simplified, summarized, or evaluated in any direct way. (source: ELO 2015 catalog)

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