riddles

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ISBN
978-0-9801392-7-3
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Description (in English)

Riddle & Bind is a book of poems to solve in three sections.

"Riddle" consists of poems written as riddles the reader is invited to solve by guessing their subject.

"Bind" is a selection of constrained poetry written using traditional, ludic, and Oulipian poetic forms.

The second section, "&," combines both approaches in poems inviting the reader to guess both form and content.

(Source: Spineless Books)

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Montfort Riddle & Bind 2010 Cover
By Jill Walker Rettberg, 26 February, 2011
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ISBN
9780262633185
Pages
xv, 286
Record Status
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Approved by librarian
Abstract (in English)

This monograph outlines the history of interactive fiction from its beginnings in the 1970s, through its commercial primetime in the 1980s, its community-based explosion in the 1990s and into the 21st century. Riddles are presented as the primary literary ancestor of interactive fictions, which allows Montfort too see IF as literary but as more than simply narrative.  The book provides a vocabulary and approach for describing the genre and also presents new interpretations of selected games and summarises previous readings and discussions of works.

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A critical approach to interactive fiction, as literature and game.

Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.

Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

(Source: The MIT Press catalog copy)