physical computing

By Hannah Ackermans, 31 October, 2015
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Year
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Abstract (in English)

The 2015 ELO Conference’s call for papers states that "[e]lectronic literature is situated as an intermedial field of practice, between literature, computation, visual and performance art. The conference will seek to develop a better understanding of electronic literature’s boundaries and relations with other academic disciplines and artistic practices."

This roundtable discussion, led by both established and emerging e-lit scholars and artists, will explore the idea of electronic literature as an intermedial practice, looking at the topic from a wide range of forms including literature, performance, sound, computation, visual art, and physical computing. Drawing upon artistic work they have produced or studied, each panelist will provide a five-minute statement that touches on qualities related to intermediality like hybridity, syncretism, and collaboration. Following this series of brief presentations, the panelists, then, encourage engagement in a wider conversation with the audience.

Because it is our contention that multiple media in combination in a work of art provide endless opportunities for innovation, contemplation, and “fresh perspectives” (Kattenbelt), rendering the notion of an “end” impossible to reach, the goal of the panel is to engage the ELO community in a discussion about the shifting boundaries of electronic literature and its ongoing development as an art form.

(source: ELO 2015 conference catalog)

By Patricia Tomaszek, 27 August, 2012
Publication Type
Language
Year
Publisher
ISBN
9782940373581
Pages
176
License
All Rights reserved
Record Status
Librarian status
Approved by librarian
Abstract (in English)

The book examines the way digital technology is forcing a complete rethink of creative priorities for artists in the twenty first century. Written from an artist's perspective, the author has had the cooperation of many important practitioners in digital arts in countries across the world. The book is written in an accessible style and alongside examples of work offers practical know-how that will enable to reader to begin using some of the methods described for themselves.The Fundamentals of Digital Art has six sections and each of these takes a specific aspect of the subject.Historical perspectivesDynamic “live” artThe use of data sources in artThe place of programming languagesNetwork considerationsHybrid practice and the blurring of specialist boundaries.176 Pages with 150 colour illustrations

Source: book presentation on accompanying website