literary content

By Hannah Ackermans, 6 April, 2016
Language
Year
Record Status
Abstract (in English)

The Global Poetic System (GPS) is an information system that explores four types of interfaces (mobile phones, PDA, desktop applications, and Web application) and three manners of reading (literary adaptive texts, literary classic texts, texts constructed by community interaction) through an interface that delivers literary content based upon real-time geographic positioning. This project is being executed by the Open University of Catalonia (UOC, Spain) and the Advanced Research Center in Artificial Intelligence (CAVIIAR, USA) thanks to a 200,000€ grant awarded by the Spanish Ministry of Industry and Technology for one year of execution during 2008. The GPS is an ambitious project that tries to incorporate the literature into the space of digital technologies, bringing the literature over to the greater public. It presents one of the most complex multi-channel, multimodal information systems to date. This talk will offer a preview and a sample of the text.

(Source: ELO 2008 site)

By Scott Rettberg, 8 January, 2013
Language
Year
Record Status
Abstract (in English)

What constitutes compelling and meaningful literary content in augmented reality environments? For this presentation I'd like to give an overview of how we are trying to answer that question in the Augmented Reality Lab (part of the Future Cinema lab, Dept. of Film) at York University. The lab is equipped with Intersense IS-900 and IS-1200 trackers, optical and video see-through diplays and we use a variety of software solutions—chiefly DART—the Designers Augmented Reality Toolkit (DART) developed by Jay Bolter and the Graphics, Visualization and Usability Lab (GVU) at the Georgia Institute of Technology but also AR Studio, and a unique MAX/MSP interface to AR Toolkit that we're building ourselves. Students in the lab also work to build stories using RFID tags and with more traditional hypermedia work on fogscreen. The core emphasis in the lab, though, is on the kind of stories that might work for these new screens and environments.

(Source: Author's abstract, 2008 ELO Conference)

Platform referenced