fan fiction

By Daniel Johanne…, 24 May, 2021
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As a digital genre, fanfiction enables the recontextualisation and transformation of characters, plots, and stories from popular culture. The dynamic combination of a community-driven writing practice with well-developed platforms that support an extensive and generative labelling system, supports the development of an ever-expanding network of tropes, which are continually being reinvented and reimagined in new forms. This article discusses one such trope, popularly known as “omegaverse” or alpha/beta/omega fanfiction. Currently counting 89 253 distinct works on the fanfiction platform aO3.org, omegaverse fanfiction draws on popular imaginations of wolf or canine social hierarchies and reproductive behaviours in order to reimagine characters from popular culture into a parallel gender structure as alphas, betas, or omegas. Using concepts from fan studies and feminist theory, this article shows how omegaverse fanfiction treats discourses about gender and embodiment in the same manner as it treats the original media texts, mining them for meaning in order to imaginatively transform them. Through this speculative mode, omegaverse fanfiction creates a space where the discourses associated with gender, biology, and embodiment are broken down into a set of building blocks with which individual authors can explore the inner logic of fictional gender systems on societies, relationships, and situations, examine their consequences, and imagine their downfall. Furthermore, by rewriting these discourses onto familiar characters through fanfictional narratives, the alpha/beta/omega system works as a node through which fans imagine how specific reconfigurations of differently gendered bodies would play out as lived, situated, meaningful experience. The speculative mode that is characteristic of fanfiction as a digital genre, in combination with the affordances of platforms such as ArchiveOfOurOwn.org, support the iterative play not just with products and works of popular culture, but also with the discourses and meanings with which gendered bodies are constructed and made intelligible. The constant reinvention of the trope is made possible through the interconnected and iterative process of this community-based, affect-driven, digitally native genre. Understood as an example of electronic literature, omegaverse fanfiction can be read as a kind of ‘low theory’, theory that exists at the margin of formal knowledge formations, creating alternative ways of talking and thinking about gendered embodiment.

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By Daniel Johanne…, 24 May, 2021
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Hannibal, a drama series which aired on NBC from 2014-2017, experienced an unexpected revival when the show was released for streaming on Netflix in 2020. New fans, many of whom had been too young for the show when it first aired, brought with them a disdain for “problematic” content—ironic given the show itself’s over-the-top engagement with subjects like murder, emotional abuse, and cannibalism. A public incident on Twitter involving series creator Bryan Fuller provoked the ire of these new fans, who perceived an immoral betrayal in his vehement disapproval of “anti-shipping” culture.The topic of this paper addresses an understudied yet integral element of contemporary fan practices in the new decade. “Anti-shipper” or “fancop” ideology, its followers often referred to simply as “antis,” casts itself against the similarly vehement “anti-anti” or “pro-shipper” faction. The former, made up of fans of all ages but predominated by teens and younger adults, posits that fictional works involving taboo content (rape, incest, underage sex, abuse) should not be created, consumed, or promoted, due to being “harmful.” This position, strongly held, induces “fancops” to heavily police the content created by others, to the extent of group harassment, doxxing, and public shaming. The latter, whose loudest voices are generally older, holds to the stance that since works of art and fiction involve no harm to real people, the positions held by “antis” are puritanical and ultimately counterproductive, especially towards those who create and consume “dark” content to cope with their own personal traumas.The outgrowth of media fandom as a primarily niche activity performed within private communities of the 2000s and earlier, to a widely recognized hobby and valid form of participatory digital culture in the 2010s and beyond, has brought fan-writers and fan-artists into the public eye, and thus in direct contact—and often conflict—with creators, non-fans, and the mainstream. “In the public visibility of online publication, the insular nature of fan fiction – which could practically be maintained in its previous offline mode – is dispelled” (Lam 2014).There is much research regarding the conflict in the 2010s between fans and non-fans, creators and actors specifically, as it relates to the “fourth wall” (Zubernis, Larsen 2012) but the newly & involuntarily public nature of fan practices, combined with the dominant and proactive Gen Z attitude towards social justice, has given rise to intense questions of what is permissible in fan activity, as of yet unexamined from an academic perspective.The commerce-driven algorithmic affordances of this era’s mainstream fandom platforms have had the effect of breaking down boundaries between formerly siloed communities—including subcultures with different ideological and philosophical priorities.This paper will use the Hannibal incident to explore sociological questions of anti-shipping behavior, its effects on fan literature production, and its origins within a wider digital environment dominated by discussions of free speech, social justice, and cancel culture. It will argue that the conflict is not new, but its new virulence and visibility can be attributed to drastic shifts in digital platform usage by fan communities.

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By Jana Jankovska, 3 October, 2018
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One of the overarching themes that developed over the course of the conference was the gap between the field of electronic literature and mainstream digital culture. In her keynote, Claudia Kozak refered to this as “The Great Divide” between highbrow culture and lowbrow culture, where electronic literature is considered too experimental for mainstream media because of its use of technology. Kozak says we should not abandon the experiment, but rather bridge the gap, for instance through fan fiction, which she considers to function at the intersection of experimentalism, anti-authorship, and mass culture.

By Patricia Tomaszek, 2 October, 2015
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This dissertation is just one portal into the cyberspace-based virtual world called the "Xenaverse," so named because of its association with the world-wide syndicated television program, "Xena: Warrior Princess." The Xenaverse cannot be contained by this dissertation, but this project seeks to link and merge with the webbed Xenaverse culture in cyberspace. To learn about the Xenaverse you must step through a portal, become immersed and explore, both within and beyond the blurred boundaries of this dissertation, and into the Xenaverse itself.

When you are ready to leave, you will have to find your way out, for just as this hypertextual dissertation has an entry portal, it also has an exit portal, a space for you to debrief and share your thoughts on your way out, to contribute to the ongoing dialogue that is this dissertation web on the Internet.

The Xenaverse will stretch your imagination and disbelief in many ways: in constantly shifting voices and perspectives, through bastardized and parallel timelines, with flawed classical Greek deities, by darkly troubled heroines and their numerous bards, and most of all by the Xenites themselves, who have collectively created this virtual landscape in cyberspace. This dissertation aims to be one sort of tour guide, both describing and analyzing in an effort to understand this space. The journey begins with a single link.

Source: from the opening page to the hypertext-only doctoral dissertation