critic

By Jana Jankovska, 3 October, 2018
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Abstract (in English)

Since digital technology began to saturate every part of society, critics have been trying to come to terms with how it has affected our culture, not least literary texts. Young adult fiction was an early responder to digital technology. Internet novels such as ttyl (2005) by Lauren Myracle, Click Here: To Find out How I Survived Seventh Grade (2006) by Denise Vega, and Tweet Heart (2010) by Elizabeth Rudnick revolve around Internet culture thematically as well as structurally: the layout of the codex often resemble chatrooms, emails, or blog posts. 

This paper focuses on a particularly interesting YA novel, Skeleton Creek (2009) by Patrick Carman (the first book in a series of five). The novel tells a story of a friendship between a boy, Ryan, and a girl, Sarah as they together try to unravel the mystery of a haunted house. Compositionally, the novel combines a codex that mimics a diary with Internet-based videos. The critical attention to the novel has mainly appeared in the field of library and educational sciences, as tends to be the case with much of YA literary scholarship (Caroline Hunt 1996). While this vantage point is useful, author believes that closer attention to Skeleton Creek as an aesthetic object and a consideration of its elaborate composition is necessary to come to terms with what to call such fiction and how to understand it. 

Skeleton Creek has been called a vook (Groenke, et al. 2011), a transmedia text (Mcdonald & Parker 2013), or described as “gamified” fiction (Martens 2014). None of these categories, author argues, suffices to describe the complex architecture of the work. Focusing on the novel as a complex aesthetic work (rather than, as most critics do, a text useful for the pedagogic goal of encouraging young people to read), author explores the intricate interplay between the codex and the digital that Skeleton Creek stages. Of particular significance are the moments that eject the reader from the codex and send him or her to the Internet.  Author proposes the metaphor of “haunting” to describe the codex/Internet nodes on which the architecture of Skeleton Creek relies. While many have portrayed Skeleton Creek as an unproblematic coming-together of text and video, some readers sense the innate tension the novel creates. Argument of author is that the architecture of the narrative is constructed on the tensions between rupture and convergence.

By tye042, 5 October, 2017
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Abstract (in English)

Matthew Fuller on The Cyborg Handbook.

The Cyborg Handbook tells the story of how one particular model, or one cluster of models grouped under the term cyborg (cybernetic organism), has come to occupy a key place as a meaning-making apparatus that either actually or rhetorically involves such disparate areas as: the invention of new emotions; self-directed evolution; combat and medical augmentation; the prediction, monitoring, and control of body movement; farming; automatism; remote or prosthetic operations; reproductive technology. Culling material from a wide variety of academic sources, The Cyborg Handbook follows the lead of Donna Haraway, who adds an image-rich foreword to the book, in putting cyborgs on the map of cultural criticism.

Pull Quotes

“every age has its mythical figures that transgress the boundaries it creates between the human and the non-human, culture and nature.” 

Description (in English)

During our presentation, we will take on the role of the literary adept and talk with a chatbot, who we will treat as our master. We’ll ask him questions about how to write, present our works for his evaluation, and try to receive feedback. The Master will use phrases, sentences and paragraphs of texts, which until now have been used in literary discussions. The chatbot that we propose is based on texts from the history of Polish literature, foremost taking into account the exchange of views between literary critics and historians. It is said that one of the peculiarities of Polish mentality is strife, which especially in the digital age takes on monstrous proportions in the form of an uncontrolled wave of hate on the internet and verbal abuse that falls below the belt.

The starting point for our project is to recognize that the majority of existing chatbots are very nice. The available chatbots try to help, give advice and have an answer ready on how to proceed. They look good and behave impeccably. Our idea is radically different: we want to create a bot that is programmed to be unpleasant, to be a troll and hater. The first step will be to research this behavior in Polish literature and based on the literary haters and their hate, we will create a database of possible answers. We are going to use both classical texts, literary quarrels between the romantics and representatives of the Enlightenment, and the avant-gardists attacking tradition, and we will mix these with discussions on literary web portals, social media, statuses and comments. The chatbot will adjust its answer to the user’s questions by employing a simple word order analyzer and keywords. An archive of literary texts will be processed using a sampling method and Markov chains.

(Source: ELO 2017: Book of Abstracts and Catalogs)

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The Hater's History of Polish Literature