digital reading

By Jane Lausten, 3 October, 2018
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Abstract (in English)

So irretrievably connected is the act of reading to works of print that any comparable digital engagement with a text often seems best considered as a unique activity of its own. Whatever we are doing with words viewed via electronic screens, doggedly poking at them with our fingers, moving them about from document to document with a simple double-click, or jumping erratically from one link to another in an ever-growing, highly fluid hypertext, we are not “reading” them. In her book, Paper Knowledge: Toward a Media History of Documents (Duke UP, 2014), Lisa Gitelman similarly adds, “[w]ritten genres in general are familiarly treated as if they were equal to or coextensive with the sorts of textual artifacts that habitually embody them. . . . Say the word ‘novel,’ for instance, and your auditors will likely imagine a printed book, even if novels also exist serialized in nineteenth century periodicals, published in triple-decker (multivolume) formats and loaded onto—and reimagined by the designee and users of—Kindles, Nook, and iPads” (3). The three latter devices she lists constitute together the most common tools currently available to distribute digital texts. At the same time, they remain strangely distant, perhaps even divided from traditional acts of reading, not to mention, as Gitelman notes, the very foundational genres of writing as a practice.

This paper looks theoretically at the digital text in relation to computational reason, reviewing its recent development as both a new technical object and disciplinary form, distinct from all prior modes of print. To engage with writing in any digital format, as I will argue, is to partake in a highly complex, multifaceted set of new media relationships derived in part from very specific coding protocols. In addition, key to a more substantial interpretation and assessment of all digital written works is the subsequent revision of many long serving, traditional reading competencies previously associated with academic writing and the literary arts. The printed word continues to offer modern culture an effective tool for developing a reflexive, dialectical approach to knowledge, using media to interpret and document how we observe the world around us. Digital, computational modes of writing by contrast emphasize a much more immanent technicity and structure in this very same world, relying on coding to assemble, synchronize, and ultimately predict real-time epistemological models for just about any phenomena. My own ongoing research into human-screen interactivity, much of it based on quantitative field studies conducted in the classroom, seeks to provide a more theoretically in- depth understanding of our current social, cultural and epistemological relationship to digital, screen-based writing. Driving this core analytical aim is the central premise that to work with language as a computational device is to see and use text as a means for directly executing semantic relationships rather than interpreting them self-reflectively, critically, and, to some extent, canon-based. In this way, digital texts in both theory and practice invite us to consider a revisionary mode of knowledge construction, where language combined with programming no longer serves to mediate our reality as we observe it, but instead generates it anew through the ongoing implementation of machine-readable commands. When the act of reading, however, literally originates within the machine itself, it seems useful to describe any texts generated in process as “self-reading,” or even “reader-less,” comparable perhaps to various parallel initiatives within the auto industry today to produce the first fully functional “self-driving” cars. As with this matching revolutionary moment in modern transportation, today’s “text users,”

along for the ride, so to speak, seem quite ready to assume a fundamentally less personal, less critically interactive relationship to the text as its own object and mode of production. Here, and again, distinct from print, the electronic text emerges as part of a much more complex, more intricately defined symbolic network of near-constant knowledge construction. To consume language in the digital era, whether by screen, goggles, or some other wearable device is to participate in an increasingly vast, yet dynamic computational system, while at the same transforming past analogue reading practices into more aesthetically poignant, often politically radical activities.

By Jane Lausten, 3 October, 2018
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Abstract (in English)

The “post-print” classroom has gained significant momentum in the last decade, with some universities even attempting to mandate “e-text-only” curricula (Kolowich, 2010; Graydon, Urbach-Buholz and Kohen, 2011). The impact this trend has on a range of practical concerns, from literacy and comprehension to classroom and programmatic assessment, should no doubt be a key focus of pedagogical research. But so, too, should students’ and instructors’ perceptions of this shifting environment. What variations exist within groups of students engaging in digital reading practices? How do their experiences differ from those of their instructors? Critical social research methodologies can help gain necessary insight into individual perceptions of digital reading practices. Perhaps more importantly, such methods also enable us to search for the ways in which structural factors such as gender and socioeconomic status may shape variation in such perceptions - and ultimately, how to adapt our practices and tools accordingly. I argue here that phenomenographic methodologies, and in particular those drawing on what Ashwin terms the “second order perspective” (2015), are a necessary – but often overlooked – companion to assessment-based research of the e-text movement.

By Chiara Agostinelli, 3 October, 2018
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Abstract (in English)

Private reading practices and public spaces collide at the mobile browser, and this interactive installation imagines a browser that amplifies the intimate co-presence of its readers. In an ambient immersive environment, it asks if an interface could become more expressive of our influence on each other, and it embodies how language slips from one screen to another in an always shifting hybrid of reading-writing. Users join a public reading area equipped with a row of iPads, each opened to an experimental web browser. The darkened gallery combines the interstitial nature of the public waiting room with the intimacy of a bedroom, and the illumination from each screen invites digital eavesdropping and attention to fellow users. Upon browsing, each reader witnesses other readers' touch behaviors layered in colorful, ephemeral trails on their own screen as they browse. Fragments of text tapped by their neighbors float over their own reading choices, interceding in their chosen narratives, both as alteration of the reading experience and also as reminder that their reading behaviors are written elsewhere. In addition to the in-app display, the program collects these text fragments from all readers into an accumulating archive and conceptual poem, written collaboratively and programmatically. This shared composition is made publicly available on site, as the performance of digital reading becomes an act of writing in an era when every action becomes data. Language has always been about that spark gap of transmission from one mind to another. This work explores how digital reading negotiates the gap between readers as we share anonymous physical proximity but diffuse digital intimacy, plumbing the tensions alive in the intersections of reading–writing, physical–digital, self–other. The work directly engages ELO conference themes including "mobile technologies' effect on writing and reading habits" as well as considerations of screens and presence. The paper draws on interdisciplinary scholarship from media studies and classics, cognitive science and design research, to explore cultural and historical contexts for digital reading practices that ground the considerations of the installation. It argues that digital reading environments contribute to a more fragmented experience of subjectivity, one that reflects an existing social ecology which technology should be used to emphasize.

By Hannah Ackermans, 3 November, 2015
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Abstract (in English)

Many publishers—pure players or “traditional” publishers—are now exploring the field of digital literatures by producing enhanced e-books aimed at young readers. Whether they are ePub3 e-books or apps for mobile devices, more and more of these digital works are created for commercial purposes and try to settle in the cultural industry market by adapting to the evolution of digital reading. This new generation of publishers is only now discovering the poetic potential of hypertext narratives and the endless possibilities that derive from the hybridisation of text, image, sound and video. Yet they find themselves facing many obstacles throughout the design process. Psychologically, digital reading is often associated with disorientation, cognitive overload and discontinued ways of reading (as opposed to the immersive reading experience known with printed novels) (Gervais 1999 ; Baccino 2011). Economically, few examples of profitable models exist. Technically, many constraints emerge, on the one hand from the open and standardised ePub format, on the other from the ideology imposed by the software and hardware industry. Bearing these elements in mind, publishers remain reluctant to offer hyperfictions to their readers and prefer investing in “traditional” models inherited from the print (i.e. models that still rely on pages, tables of content and linear reading) as well as fun, educational games, all of which tend to standardise new reading experiences. The first part of this paper will present the results of an empirical study carried out with a dozen of digital publishers of children’s literature (Tréhondart 2013). The study tries to define how publishers conceive hypertext and their expectations and fears towards interactivity: the fear of losing the reader, the belief that animations might be preposterous, etc. It also aims at defining the socio-technical and socio-economic aspects that hold back the development of “commercial” digital literature.
The second part of this presentation will present the creative research project The Tower of Jezik , a hyperfiction for young readers initiated during the 2014 Erasmus program in Digital Literatures held in Madrid. Originally designed for web browsers, this project is being remediated in ePub 3 by one of the author of the article, as part of the Textualités Augmentées research and creation workshop at Paris 8 University. Through the semio-pragmatic (Jeanneret, Souchier 2005) and semio-rhetoric (Saemmer 2013) approaches of the work (design models, hypertext rhetorics, features of reading) and the presentation of its script, we will try to suggest a hyperfiction model that steps away from the standardised models used in the digital publishing industry, while simultaneously exploring the semiotic, cultural and ideological constraints imposed by the ePub 3 format.

(source: ELO 2015 conference catalog)

By Elisabeth Nesheim, 27 August, 2012
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Abstract (in English)

Digital reading is not the same as reading a book, for several reasons. The main focus of this short piece brings together two of them: varying and implicit but usually hidden technological relationship/s; and a new and more complex construction of the reading Subject/ivity.

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