Article or chapter in a book

By Dene Grigar, 30 August, 2020
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CC Attribution Share Alike
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Abstract (in English)

M. D. Coverley’s Califia is an interactive, hypertext novel that experiments with multi-vocal storytelling. The first of two major novels by the artist, it was produced in 2000 on the Toolbook 2.0 platform and published by Eastgate Systems, Inc. for the Windows operating system on CD-ROM. It tells the story of three people whose lives, intertwined by various family connections and location, search for the fabled Treasure of Califia. A major theme driving the narrative is The American Dream, or rather the stuff such dreams the three main characters––Augusta Summerville, Kaye Beveridge, and Cal (Calvino) Lugo–think it should be made of rather than what it really ends up to be.

Pull Quotes

The treasure she found was not the Califia gold her father had sought so hard to find but the riches found in her family stories, the friends she had made in Kaye and Cal, and comfort of living in the present with acceptance of its past, and willingness to front its future.

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By Dene Grigar, 30 August, 2020
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Public Domain
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Abstract (in English)

This essay is a study of six of the 13 editions of Michael Joyce's afternoon, a story that shows a significant number of structural changes relating to work’s hyperlinking strategy and choices over paths to follow that affect the reader’s experience. 

Pull Quotes

My study highlights the need to pay attention to variations in editions. As Kirschenbaum points out in Mechanisms: New Media and the Forensic Imagination, the novel “is typically cited without any acknowledgement or awareness of the differences between its versions, or even the fact that multiple versions exist” (195). afternoon, a story exists in 13 manifestations and, so it, is important to clarify which is used when publishing research about it.

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DOI
10.7273/8mw
Creative Works referenced
By Dene Grigar, 30 August, 2020
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Public Domain
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Abstract (in English)

This essay introduces Rebooting Electronic Literature Volume 3 that documents born-digital literary works published on floppy disks, CD-ROMs, and other media formats held among the 300 in Dene Grigar's personal collection in the Electronic Literature Lab at Washington State University Vancouver.

Pull Quotes

Volume Three presents five more works published by Eastgate Systems, Inc., beginning with the first to have been published on Storyspace software to the most recent:

Michael Joyce’s afternoon, a story (1987-2016)Stuart Moulthrop’s Victory Garden (1991)M. D. Coverley’s Califia (2000)Megan Heyward’s of day, of night (2004)Mark Bernstein’s Those Trojan Girls (2016)

DOI
10.7273/8mwy-j433
By Kristina Igliukaite, 15 May, 2020
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978-0-262-08356-0
Pages
177-182
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MIT
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Abstract (in English)

D. Fox Harrell considers what is computational about composition, and describes the GRIOT system for generating literary texts.

The source is the essay-review on www.electronicbookreview.com written by D. Fox Harrell

Pull Quotes

"The GRIOT computational narrative system utilizes techniques suitable for representing meaning and expression such as the thoughts in the paragraph above. GRIOT is a computer program developed to implement systems that output narratives in response to user input."

"In algebraic semiotics the structure of complex signs, including multimedia signs (e.g., a film with closed captioning), and the blending of such structures are described using semiotic systems (also called sign systems) and semiotic morphisms (mappings between sign systems).

This does not imply a belief that meaning can be reduced to mathematical formalization; on the contrary, the underlying theories in cognitive linguistics assert that meaning is considered to be contextual and dynamic, and has a basis in embodied human experience. This means that meaning is "actively constructed by staggeringly complex mental operations" such as conceptual blending (Ibid., 8). Furthermore, meaning depends upon the fact that humans exist "in a world that is inseparable from our bodies, our language, and our social history" (Varela, Thompson and Rosch 1991). These underlying assumptions about the nature of meaning and the use of formalization are some of the characteristics that distinguish GRIOT from other work in poetry and narrative generation."

"My longer-term project involves using this technical and theoretical framework as a basis for creating further computational narrative artworks where in addition to textual input, users can interact with graphical or gamelike interfaces. This user interaction will still drive the generation of new metaphors and concepts, but along with text will also result in blends of graphical and/or audio media."

All quotes were directly rewritten from the essay.

By Kristina Igliukaite, 15 May, 2020
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ISBN
978-0-262-08356-0
Pages
169-175
License
MIT
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Abstract (in English)

Chris Crawford walks through Deikto, an interactive storytelling language that "reduce[s] artistic fundamentals to even smaller fundamentals, those of the computer: addition, subtraction, multiplication, and division."

The source is the essay-review on www.electronicbookreview.com written by Chris Crawford

Pull Quotes

"The personal computer has been with us for twenty-five years now, and it has revolutionized the world around us. But in the arts, the computer has yet to approach its potential."

"Yes, the computer has dramatically changed the execution of ecisting artistic fields (...). These, however, are matters of applying the computer as a tool rather than exploiting it as a medium of expression."

"Yes, many artists have attempted to express themselves directly through the computer, but their efforts, while laudable extensions of existing artistic media, do not begin to use the computer as a medium in its own right."

All quotes were directly rewritten from the essay.