How can the human body come to life on a two-dimensional screen? Can it become a playable environment, a platform, a game world? How are technologies and bodies (inter)woven to evoke new meanings of em-body-ment? Can digital fictions and poems evoke memories and images of our bodies that make us reflect, revisit, and re(con)figure our gendered identities? What are the relationships between exterior appearances and internal body functions and organs? And how do works of electronic literature allow users to engage in new forms of literary experiences and critical gameplay? In this part of the exhibition, these artists innovate digital, interactive and multimedia forms of creative writing, fabricating stories in flesh and bytes.
The exhibition was funded by the Social Sciences and Humanities Research Council of Canada and the Kule Institute of Advanced Studies, and sponsored by the Electronic Literature Organization.