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By Hannah Ackermans, 7 September, 2020
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Abstract (in English)

Roderick Coover and Scott Rettberg reflect on the cultural values, political debates, power structures and architectures of exploitation underlying much of contemporary digital culture. As digital artists and collaborators, they also identify aesthetic reactions that actually combat what they critique. But for this to happen, we need literary works that are themselves produced, and actively circulating within digital environments.

DOI
10.7273/1ma1-pk87
By Hannah Ackermans, 7 September, 2020
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9780262043656
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Not approved by librarian
Abstract (in English)

Computer source code has become part of popular discourse. Code is read not only by programmers but by lawyers, artists, pundits, reporters, political activists, and literary scholars; it is used in political debate, works of art, popular entertainment, and historical accounts. In this book, Mark Marino argues that code means more than merely what it does; we must also consider what it means. We need to learn to read code critically. Marino presents a series of case studies—ranging from the Climategate scandal to a hactivist art project on the US-Mexico border—as lessons in critical code reading.

Marino shows how, in the process of its circulation, the meaning of code changes beyond its functional role to include connotations and implications, opening it up to interpretation and inference—and misinterpretation and reappropriation. The Climategate controversy, for example, stemmed from a misreading of a bit of placeholder code as a “smoking gun” that supposedly proved fabrication of climate data. A poetry generator created by Nick Montfort was remixed and reimagined by other poets, and subject to literary interpretation.

Each case study begins by presenting a small and self-contained passage of code—by coders as disparate as programming pioneer Grace Hopper and philosopher Friedrich Kittler—and an accessible explanation of its context and functioning. Marino then explores its extra-functional significance, demonstrating a variety of interpretive approaches.

(source: mit press)

Creative Works referenced
By Hannah Ackermans, 7 September, 2020
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Not approved by librarian
Abstract (in English)

Gadamer draws heavily on the ideas of Romantic hermeneuticists such as Friedrich Schleiermacher and the work of later hermeneuticists such as Wilhelm Dilthey. He rejects as unachievable the goal of objectivity, and instead suggests that meaning is created through intersubjective communication.

Gadamer's philosophical project, as explained in Truth and Method, was to elaborate on the concept of "philosophical hermeneutics", which Heidegger in his Being and Time initiated but never dealt with at length. Gadamer's goal was to uncover the nature of human understanding. In the book Gadamer argued that "truth" and "method" were at odds with one another. He was critical of two approaches to the human sciences (Geisteswissenschaften). On the one hand, he was critical of modern approaches to humanities that modelled themselves on the natural sciences (and thus on rigorous scientific methods). On the other hand, he took issue with the traditional German approach to the humanities, represented for instance by Dilthey and Schleiermacher, which believed that correctly interpreting a text meant recovering the original intention of the author who wrote it.

In contrast to both of these positions, Gadamer argued that people have a 'historically effected consciousness' (wirkungsgeschichtliches Bewußtsein) and that they are embedded in the particular history and culture that shaped them. Thus interpreting a text involves a fusion of horizons (Horizontverschmelzung) where the scholar finds the ways that the text's history articulates with their own background. Truth and Method is not meant to be a programmatic statement about a new 'hermeneutic' method of interpreting texts. Gadamer intended Truth and Method to be a description of what we always do when we interpret things (even if we do not know it): "My real concern was and is philosophic: not what we do or what we ought to do, but what happens to us over and above our wanting and doing".

(Source: wikipedia)

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Hans-Georg Gadamer
First name
Hans-Georg
Last name
Gadamer
Born
Died
Short biography

Hans-Georg Gadamer (/ˈɡɑːdəmər/; German: [ˈɡaːdamɐ]; February 11, 1900 – March 13, 2002) was a German philosopher of the continental tradition, best known for his 1960 magnum opus Truth and Method (Wahrheit und Methode) on hermeneutics.

(Source: wikipedia)

By Alvaro Seica, 7 September, 2020
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ISSN
1553-1139
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CC Attribution Non-Commercial No Derivatives
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Abstract (in English)

“Electronic Literature [Frame]works for the Creative Digital Humanities,” edited by Scott Rettberg and Alex Saum-Pascual, gathers a selection of articles exploring the evolving relationship between electronic literature and the digital humanities in Europe, North and South America. Looking at the combination of practices and methodologies that come about through e-lit’s production, study, and dissemination, these articles explore the disruptive potential of electronic literature to decenter and complement the DH field. Creativity is central and found at all levels and spheres of e-lit, but as the articles in this gathering show, there is a need to redeploy creative practice critically to address the increasing instrumentalization of the digital humanities and to turn the digital humanities towards the digital cultures of the present.

Conceived as an ongoing conversation, rolling out 2-3 articles each month until the end of the year, all contributions are tackling at least one of the four following areas: Building Research Infrastructures and Environments, Exploring Creative Research Practice, Proposing Critical Reading Methodologies, and Applying Digital Pedagogy.

(Source: editors)

By Alvaro Seica, 7 September, 2020
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Year
ISSN
1553-1139
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CC Attribution Non-Commercial No Derivatives
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Abstract (in English)

Seiça describes modification as an art practice meant to subvert and divert from what we—as readers, spectators, and also consumers—expect from technological apparati and platforms. He extends the study of mods to “lit mods”—including art, games, and literature.

In particular, Seiça notes that the learning curve for modding has changed: where in the past, it may have taken a certain amount of user knowledge, modification may now be automated (for instance, through Instagram filters). More importantly, he asks what lit mods show us about literary practice and literary criticism. Where fast-moving content—fast-moving e-literature and e-poetry included—may defy interpretation, so analysis is strengthened by breaking down their mechanisms.

(Source: publisher)